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Spot dodge

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Revision as of 21:27, January 6, 2019 by DrakRoar (talk | contribs) (→‎Spotdodge frame list in Ultimate: Wow I didn't know about this. Spotdodges confirmed broken. (Also the total frames for fully stale spotdodges were wrong))
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Mario's spotdodge animation in Melee.

A spotdodge (その場回避, on-the-spot dodge)[1], also called a spot dodge or a sidestep, officially known as a sidestep dodge in Super Smash Bros. Melee[2] and Super Smash Bros. Brawl[3], and as an on-the-spot dodge in Super Smash Bros. Ultimate[4], named EscapeN by Melee's debug menu, and Brawl and Super Smash Bros. 4's internal character files, is a maneuver that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack.

The spotdodge is the shortest and fastest of the three dodges (roll, spotdodge, and air dodge), and the only one where the player effectively remains stationary.

Though the spotdodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede in Brawl being significantly outside the playing plane for most of his spotdodge's ending lag.

Spotdodge frame list in Melee

Link spotdodging Fox's Blaster in Melee.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Vulnerability vs Intangibility
DrMarioHeadSSBM.png Dr. Mario 2-15 22 14 7 50%
FalcoHeadSSBM.png Falco 2-15 22 14 7 50%
FoxHeadSSBM.png Fox 2-15 22 14 7 50%
KirbyHeadSSBM.png Kirby 2-15 22 14 7 50%
LinkHeadSSBM.png Link 2-15 22 14 7 50%
LuigiHeadSSBM.png Luigi 2-15 22 14 7 50%
MarioHeadSSBM.png Mario 2-15 22 14 7 50%
PichuHeadSSBM.png Pichu 2-15 22 14 7 50%
PikachuHeadSSBM.png Pikachu 2-15 22 14 7 50%
SamusHeadSSBM.png Samus 2-15 22 14 7 50%
SheikHeadSSBM.png Sheik 2-15 22 14 7 50%
YoshiHeadSSBM.png Yoshi 2-15 22 14 7 50%
YoungLinkHeadSSBM.png Young Link 2-15 22 14 7 50%
JigglypuffHeadSSBM.png Jigglypuff 2-15 27 14 12 85.7%
IceClimbersHeadSSBM.png Ice Climbers 2-18 27 17 9 52.9%
MarthHeadSSBM.png Marth 2-18 27 17 9 52.9%
NessHeadSSBM.png Ness 2-18 27 17 9 52.9%
PeachHeadSSBM.png Peach 2-18 27 17 9 52.9%
RoyHeadSSBM.png Roy 2-18 27 17 9 52.9%
MrGame&WatchHeadSSBM.png Mr. Game & Watch 2-12 32 11 20 181.81%
GanondorfHeadSSBM.png Ganondorf 2-20 32 19 12 63.1%
CaptainFalconHeadSSBM.png Captain Falcon 3-20 32 19 12 63.1%
ZeldaHeadSSBM.png Zelda 3-20 32 19 12 63.1%
MewtwoHeadSSBM.png Mewtwo 2-21 37 20 16 80%
DonkeyKongHeadSSBM.png Donkey Kong 2-23 37 22 14 63.63%
BowserHeadSSBM.png Bowser 4-24 42 21 18 85.7%

Spotdodge frame list in Brawl

Zero Suit Samus sidestepping Snake's Remote Missile
Zero Suit Samus spotdodging Snake's Remote Missile in Brawl.
Characters Intangibility Frames Total Frames
FalcoHeadSSBB.png Falco 2-20 22
LinkHeadSSBB.png Link 2-20 22
PikachuHeadSSBB.png Pikachu 2-20 22
ToonLinkHeadSSBB.png Toon Link 2-20 22
YoshiHeadSSBB.png Yoshi 2-20 22
MarthHeadSSBB.png Marth 2-20 24
CaptainFalconHeadSSBB.png Captain Falcon 2-20 25
CharizardHeadSSBB.png Charizard 2-20 25
DiddyKongHeadSSBB.png Diddy Kong 2-20 25
FoxHeadSSBB.png Fox 2-20 25
GanondorfHeadSSBB.png Ganondorf* 2-20 25
IceClimbersHeadSSBB.png Ice Climbers 2-20 25
IkeHeadSSBB.png Ike 2-20 25
IvysaurHeadSSBB.png Ivysaur 2-20 25
KirbyHeadSSBB.png Kirby 2-20 25
LucarioHeadSSBB.png Lucario 2-20 25
LucasHeadSSBB.png Lucas 2-20 25
LuigiHeadSSBB.png Luigi 2-20 25
MarioHeadSSBB.png Mario 2-20 25
MetaKnightHeadSSBB.png Meta Knight 2-20 25
MrGame&WatchHeadSSBB.png Mr. Game & Watch 2-20 25
NessHeadSSBB.png Ness 2-20 25
PeachHeadSSBB.png Peach 2-20 25
PitHeadSSBB.png Pit 2-20 25
ROBHeadSSBB.png R.O.B. 2-20 25
SamusHeadSSBB.png Samus 2-20 25
SheikHeadSSBB.png Sheik 2-20 25
SnakeHeadSSBB.png Snake 2-20 25
SonicHeadSSBB.png Sonic 2-20 25
SquirtleHeadSSBB.png Squirtle 2-20 25
WarioHeadSSBB.png Wario 2-20 25
WolfHeadSSBB.png Wolf 2-20 25
ZeldaHeadSSBB.png Zelda 2-20 25
ZeroSuitSamusHeadSSBB.png Zero Suit Samus 2-20 25
JigglypuffHeadSSBB.png Jigglypuff 3-16 25
OlimarHeadSSBB.png Olimar 3-20 25
KingDededeHeadSSBB.png King Dedede** 2-20 27
DonkeyKongHeadSSBB.png Donkey Kong 2-23 30
BowserHeadSSBB.png Bowser 3-24 32

* Moves back slightly.

** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spotdodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spotdodge.

Spotdodge frame list in Smash 4

Villager sidestepping Shulk's forward smash.
Villager spotdodging Shulk's forward smash in SSB4.

Prior to version 1.1.0 of Smash 4, all spotdoges had one more frame of intangibility. This list shows the frame data of spotdodges as of the current version of the game.

Characters Intangibility Frames Total Frames
Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt 2-16 24
Fox's stock icon in Super Smash Bros. for Wii U. Fox 2-15 24
Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac 2-15 24
Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight 2-15 24
Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu 2-15 24
Sheik's stock icon in Super Smash Bros. for Wii U. Sheik 2-15 24
Sonic's stock icon in Super Smash Bros. for Wii U. Sonic 2-15 24
Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link 2-15 24
Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus 2-15 24
Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo 2-14 24
Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit 2-16 25
Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong 2-16 25
Falco's stock icon in Super Smash Bros. for Wii U. Falco 2-16 25
Greninja's stock icon in Super Smash Bros. for Wii U. Greninja 2-16 25
Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch 2-16 25
Pit's stock icon in Super Smash Bros. for Wii U. Pit 2-16 25
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer 2-16 25
Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario 2-17 26
Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 2-17 26
Lucina's stock icon in Super Smash Bros. for Wii U. Lucina 2-17 26
Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 2-17 26
Mario's stock icon in Super Smash Bros. for Wii U. Mario 2-17 26
Marth's stock icon in Super Smash Bros. for Wii U. Marth 3-17 26
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler 2-17 26
Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner 2-17 26
Olimar's stock icon in Super Smash Bros. for Wii U. Olimar 2-17 26
Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man 2-17 26
R.O.B.'s stock icon in Super Smash Bros. for Wii U. R.O.B. 2-17 26
RosalinaHeadSSB4-U.png Rosalina 2-17 26
RoyHeadSSB4-U.png Roy 2-17 26
SamusHeadSSB4-U.png Samus 2-17 26
Wario's stock icon in Super Smash Bros. for Wii U. Wario 3-17 26
Lucario's stock icon in Super Smash Bros. for Wii U. Lucario 2-15 26
CorrinHeadSSB4-U.png Corrin 3-17 26
Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 3-18 27
Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 3-18 27
Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 3-18 27
CloudHeadSSB4-U.png Cloud 3-18 27
Ike's stock icon in Super Smash Bros. for Wii U. Ike 3-18 27
Link's stock icon in Super Smash Bros. for Wii U. Link 3-18 27
LucasHeadSSB4-U.png Lucas 3-18 27
Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man 3-18 27
Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter 3-18 27
Ness's stock icon in Super Smash Bros. for Wii U. Ness 3-18 27
Palutena's stock icon in Super Smash Bros. for Wii U. Palutena 3-18 27
Peach's stock icon in Super Smash Bros. for Wii U. Peach 3-18 27
Robin's stock icon in Super Smash Bros. for Wii U. Robin 3-18 27
Shulk's stock icon in Super Smash Bros. for Wii U. Shulk 3-18 27
Villager's stock icon in Super Smash Bros. for Wii U. Villager 3-18 27
Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi 3-18 27
Zelda's stock icon in Super Smash Bros. for Wii U. Zelda 3-18 27
RyuHeadSSB4-U.png Ryu 3-17 27
Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 4-19 28
Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong 4-19 28
Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 4-19 28
Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff 4-19 28
King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede 4-19 28
BayonettaHeadSSB4-U.png Bayonetta* 5-19 29

*Bat Within activates on frames 1-4

Spotdodge frame list in Ultimate

In Ultimate, spotdodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of Bayonetta, who can instead activate Bat Within starting on frame 2). Additionally, all characters' spotdodges can now be canceled 5 frames earlier than usual into any ground attack (including special moves, but excluding grabs and dash attacks, the latter since they require the user to dash first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spotdodges, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with rolls and air dodges.

The formula to determine a spotdodge's duration before it can be interrupted is D * (1 + P), plus one frame if stale, where D is the total duration of the spotdodge when fresh, and P is a penalty value that increases by 0.06 for every spotdodge, capping at 0.3. As a result, five consecutive uses of spotdodges will fully stale them. The penalty is reset per each spotdodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spotdodges grant intangibility three frames later, making them worse for dodging attacks quickly.

In the list below, values in parenthesis show the total frames of spotdodges when canceled into an attack. Attacks used out of spotdodges cannot be canceled into aerials.

Characters Intangibility frames Total frames
Fresh Fully stale Fresh Fully stale
FoxHeadSSBU.png Fox 3-14 6-15 23 (18) 30 (24)
LittleMacHeadSSBU.png Little Mac 3-14 6-15 23 (18) 30 (24)
SheikHeadSSBU.png Sheik 3-14 6-15 23 (18) 30 (24)
ZeroSuitSamusHeadSSBU.png Zero Suit Samus 3-14 6-15 23 (18) 30 (24)
DiddyKongHeadSSBU.png Diddy Kong 3-14 6-15 23 (18) 30 (24)
GreninjaHeadSSBU.png Greninja 3-16 6-16 24 (19) 32 (25)
MetaKnightHeadSSBU.png Meta Knight 3-16 6-16 24 (19) 32 (25)
PichuHeadSSBU.png Pichu 3-16 6-16 24 (19) 32 (25)
PikachuHeadSSBU.png Pikachu 3-16 6-16 24 (19) 32 (25)
SonicHeadSSBU.png Sonic 3-16 6-16 24 (19) 32 (25)
SquirtleHeadSSBU.png Squirtle 3-16 6-16 24 (19) 32 (25)
ToonLinkHeadSSBU.png Toon Link 3-16 6-16 24 (19) 32 (25)
YoungLinkHeadSSBU.png Young Link 3-16 6-16 24 (19) 32 (25)
BowserJrHeadSSBU.png Bowser Jr. 3-17 6-17 25 (20) 33 (27)
ChromHeadSSBU.png Chrom 3-17 6-17 25 (20) 33 (27)
CloudHeadSSBU.png Cloud 3-17 6-17 25 (20) 33 (27)
CorrinHeadSSBU.png Corrin 3-17 6-17 25 (20) 33 (27)
DarkPitHeadSSBU.png Dark Pit 3-17 6-17 25 (20) 33 (27)
DrMarioHeadSSBU.png Dr. Mario 3-17 6-17 25 (20) 33 (27)
DuckHuntHeadSSBU.png Duck Hunt 3-17 6-17 25 (20) 33 (27)
FalcoHeadSSBU.png Falco 3-17 6-17 25 (20) 33 (27)
IceClimbersHeadSSBU.png Ice Climbers 3-17 6-17 25 (20) 33 (27)
InklingHeadSSBU.png Inkling 3-17 6-17 25 (20) 33 (27)
IsabelleHeadSSBU.png Isabelle 3-17 6-17 25 (20) 33 (27)
LucarioHeadSSBU.png Lucario 3-17 6-17 25 (20) 33 (27)
LucasHeadSSBU.png Lucas 3-17 6-17 25 (20) 33 (27)
LucinaHeadSSBU.png Lucina 3-17 6-17 25 (20) 33 (27)
LuigiHeadSSBU.png Luigi 3-17 6-17 25 (20) 33 (27)
MarioHeadSSBU.png Mario 3-17 6-17 25 (20) 33 (27)
MarthHeadSSBU.png Marth 3-17 6-17 25 (20) 33 (27)
MegaManHeadSSBU.png Mega Man 3-17 6-17 25 (20) 33 (27)
MewtwoHeadSSBU.png Mewtwo 3-17 6-17 25 (20) 33 (27)
MiiBrawlerHeadSSBU.png Mii Brawler 3-17 6-17 25 (20) 33 (27)
MiiGunnerHeadSSBU.png Mii Gunner 3-17 6-17 25 (20) 33 (27)
MiiSwordfighterHeadSSBU.png Mii Swordfighter 3-17 6-17 25 (20) 33 (27)
NessHeadSSBU.png Ness 3-17 6-17 25 (20) 33 (27)
OlimarHeadSSBU.png Olimar 3-17 6-17 25 (20) 33 (27)
Pac-ManHeadSSBU.png Pac-Man 3-17 6-17 25 (20) 33 (27)
PalutenaHeadSSBU.png Palutena 3-17 6-17 25 (20) 33 (27)
PitHeadSSBU.png Pit 3-17 6-17 25 (20) 33 (27)
ROBHeadSSBU.png R.O.B. 3-17 6-17 25 (20) 33 (27)
RoyHeadSSBU.png Roy 3-17 6-17 25 (20) 33 (27)
ShulkHeadSSBU.png Shulk 3-17 6-17 25 (20) 33 (27)
VillagerHeadSSBU.png Villager 3-17 6-17 25 (20) 33 (27)
WiiFitTrainerHeadSSBU.png Wii Fit Trainer 3-17 6-17 25 (20) 33 (27)
WolfHeadSSBU.png Wolf 3-17 6-17 25 (20) 33 (27)
BayonettaHeadSSBU.png Bayonetta* 6-17 9-18 25 (20) 33 (27)
CaptainFalconHeadSSBU.png Captain Falcon 3-17 6-17 26 (21) 34 (28)
DaisyHeadSSBU.png Daisy 3-17 6-17 26 (21) 34 (28)
DarkSamusHeadSSBU.png Dark Samus 3-17 6-17 26 (21) 34 (28)
DonkeyKongHeadSSBU.png Donkey Kong 3-17 6-17 26 (21) 34 (28)
IkeHeadSSBU.png Ike 3-17 6-17 26 (21) 34 (28)
IncineroarHeadSSBU.png Incineroar 3-17 6-17 26 (21) 34 (28)
IvysaurHeadSSBU.png Ivysaur 3-17 6-17 26 (21) 34 (28)
JigglypuffHeadSSBU.png Jigglypuff 3-17 6-17 26 (21) 34 (28)
KenHeadSSBU.png Ken 3-17 6-17 26 (21) 34 (28)
KirbyHeadSSBU.png Kirby 3-17 6-17 26 (21) 34 (28)
LinkHeadSSBU.png Link 3-17 6-17 26 (21) 34 (28)
MrGame&WatchHeadSSBU.png Mr. Game & Watch 3-17 6-17 26 (21) 34 (28)
PeachHeadSSBU.png Peach 3-17 6-17 26 (21) 34 (28)
RichterHeadSSBU.png Richter 3-17 6-17 26 (21) 34 (28)
RobinHeadSSBU.png Robin 3-17 6-17 26 (21) 34 (28)
RosalinaHeadSSBU.png Rosalina 3-17 6-17 26 (21) 34 (28)
RyuHeadSSBU.png Ryu 3-17 6-17 26 (21) 34 (28)
SamusHeadSSBU.png Samus 3-17 6-17 26 (21) 34 (28)
SimonHeadSSBU.png Simon 3-17 6-17 26 (21) 34 (28)
SnakeHeadSSBU.png Snake 3-17 6-17 26 (21) 34 (28)
WarioHeadSSBU.png Wario 3-17 6-17 26 (21) 34 (28)
YoshiHeadSSBU.png Yoshi 3-17 6-17 26 (21) 34 (28)
ZeldaHeadSSBU.png Zelda 3-17 6-17 26 (21) 34 (28)
BowserHeadSSBU.png Bowser 3-18 6-18 28 (23) 37 (30)
CharizardHeadSSBU.png Charizard 3-18 6-18 28 (23) 37 (30)
GanondorfHeadSSBU.png Ganondorf 3-18 6-18 28 (23) 37 (30)
KingDededeHeadSSBU.png King Dedede 3-18 6-18 28 (23) 37 (30)
KingKRoolHeadSSBU.png King K. Rool 3-18 6-18 28 (23) 37 (30)
RidleyHeadSSBU.png Ridley 3-18 6-18 28 (23) 37 (30)

*Bat Within activates on frames 2-5

References

  1. ^ "Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
  2. ^ Super Smash Bros. Melee How to Play video
  3. ^ "Shielding & Dodging" page on Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
  4. ^ "On-the-Spot Dodge Into Counter Attack" tip from Super Smash Bros. Ultimate ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")