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Special Zoom

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Revision as of 06:33, May 19, 2019 by 121.44.121.95 (talk) (→‎Trivia: Minor edit: Correcting a link that was leading to a disambiguation page.)
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Ridley attacking with Skewer. Note the sweetspot causing the Special Zoom effect.

Special Zoom is a mechanic introduced in Super Smash Bros. Ultimate. It is an aesthetic effect designed to add drama during a match. The term was coined by Masahiro Sakurai and his development team.

Overview

Duck Hunt is hit by a Burrowing Snagret to trigger a Finish Zoom at the end of the match.

Special Zoom activates when a fighter is hit by certain attacks: the background flashes blue with dramatic "spark" effects pointing towards the action. If there are only two players on screen, the action momentarily freezes, and the camera zooms in on the point of impact. This slowdown effect only lasts for a short moment in 1v1s and even shorter in games with more than two players, and is usually accompanied by a sound effect similar to one previously only used by Little Mac's KO Uppercut in Super Smash Bros. 4. KO Uppercut, which previously had its own slowdown effect, now uses Special Zoom, as does Cloud's Limit Break special moves. During some Special Zoom events, camera control is disabled, though this is not consistently enforced.

In general, the most common attacks that trigger the Special Zoom effect are slow, hard-to-hit attacks (such as Warlock Punch or Falcon Punch). However, most other attacks that trigger Special Zoom have conditions that need to be met, such as Ridley's Skewer needing to be sweetspotted, or Little Mac's smash attacks requiring his armor to be triggered during the start-up. Certain items and stage hazards may also trigger this effect, similarly requiring special conditions in some cases.

In all cases, Special Zoom will still occur even if the knockback is negated by armor. However, Special Zoom will not trigger if the opponent is hit while under the effects of invincibility.

Similar to Special Zoom is Finish Zoom or Final Zoom, terms also coined by Sakurai and his team. Finish Zoom is used when an attack will likely result in a game-winning KO. Like the Deadly Blow mechanic introduced in Super Smash Bros. 4, this effect does not factor in DI being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a ping hit combined with the sound of slashing swords.

List of moves that trigger Special Zoom

By character

Character Move(s) Conditions
Captain Falcon Falcon Punch
Chrom Flare Blade If charged for at least 2.5 seconds.
Cloud Cross Slash Limit Break.
Climhazzard
Finishing Touch
Donkey Kong Giant Punch Fully charged.
Ganondorf Volcano Kick Clean hit.
Warlock Punch
Ike Eruption Fully charged.
Incineroar All smash attacks When Revenge is active.
Alolan Whip When Revenge is active and the move is sweetspotted.
Cross Chop Explosion hitbox while Revenge is active.
Jigglypuff Rest
King Dedede Jet Hammer Fully charged.
King K. Rool Belly Super Armor If broken by an attack.
Kirby Hammer Fully charged.
Little Mac All smash attacks When attacked during startup armor.
KO Uppercut
Lucario Force Palm On grab attack when at high aura.
Lucas PK Thunder On last hit of PK Thunder Tackle.
Lucina Shield Breaker When breaking a shield.
Luigi Super Jump Punch Grounded sweetspot only.
Marth Shield Breaker When breaking a shield.
Mii Brawler Exploding Side Kick
Mr. Game & Watch Judge Judge 9.
Oil Panic On release.
Ness PK Thunder On contact during PK Thunder Tackle.
Ridley Skewer Sweetspot.
Roy Flare Blade If charged for at least 2.5 seconds.
Wario Wario Waft Fully charged.

By item

Item Conditions
Assist Trophy Upon defeat. Only possible for defeatable summons.
Daybreak When all three parts are collected.
Death's Scythe Sweetspotted tilt or smash attack at 80% damage.
Home-Run Bat Smash attack.
Motion-Sensor Bomb When detonated by touch (No sound and camera moves differently but there is still a blue background).
Staff Any hit at maximum range.

By assist trophy

Character Conditions
Black Knight Triggers for all attacks except a backhanded slash. Will not cause camera zoom.
Lyn

By stage hazard

Hazard Stage(s) Conditions
Klaptrap Jungle Japes On contact, which causes a one-hit KO. Camera zooms in slightly.
Red Bulborb Distant Planet When it chomps down on any fighter that enters its mouth.
Train Mementos When hit in front. Camera zooms in slightly.

Trivia