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Sound Test

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The "Sounds" menu in Super Smash Bros. for Wii U.
This article is about the in-game sound test. For Melee's debug sound test, see Debug sound test menu.

Sound Test is an option that appears in the Super Smash Bros. games.

  • In Super Smash Bros., one can unlock the Sound Test by completing Break the Targets and Board the Platforms with all 12 characters.
  • In Super Smash Bros. Melee, the Sound Test is unlocked by unlocking all playable stages.
  • In Super Smash Bros. Brawl, the Sound Test is available without unlocking, though songs and sounds remain hidden until their source character, stage, or CD is unlocked.
  • In Super Smash Bros. 4, the Sound Test is available by default. Some music tracks must be unlocked through challenges on the 3DS version, and music is also unlocked through collecting CDs, like in Brawl, and voices can be unlocked by unlocking the character. Kirby's Copy Ability voice clips are unlocked after unlocking every character. Unlike previous games, only music and voices are available; sound effects are not. Additionally unlike previous Smash titles (the first three games in the series), music cannot be played indefinitely in the Sound Test. This time, all songs have a set time limit before it ends. The player can create a playlist by marking songs as favorites, and can choose to have songs play in order or at random.

The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. In Super Smash Bros. and Melee, the Sound Test can be accessed through Data Mode; in Brawl, it can be accessed through either Data or Option Mode; in SSB4 it is located in the Vault and can also be accessed via the sound settings in Options. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen.

Some pieces of music are unavailable in the Sound Test for unknown reasons; this includes the Fighter Select music in SSB, the Giga Bowser music in Melee, and the Cruel Brawl theme along with the winter version of Obstacle Course in Brawl. SSB4's Sound Test is missing some character voice clips, such as those of Duck Hunt.

In Super Smash Bros. for Nintendo 3DS, the Sounds section can be set to play music even when the Nintendo 3DS is in sleep mode, with the L and R buttons used to skip between tracks.

Unused sounds

There are occasions where the Sound Test has sound clips that were never used in-game:

  • In Melee, some have the announcer say "Master Hand", "Giga Koopa/Giga Bowser", and "Fighting Wire Frames", as if they would have been playable, or as if he would have said their name at a time during the game; likely, they were meant for Classic Mode or a similar mode.
    • Crazy Hand's sounds are located within the Master Hand section, all except the sound heard when the player KOs him.
      • Furthermore, playable characters have other unused sounds; Pichu and Pikachu, for instance, have an unused sound where they yell "PI-CHU!" and "PI-KA!" loudly and respectively, Marth has one where he says "let's dance," (only accessible through the debug sound test) and Ganondorf has a "Hoo-yah!" yell that is also unused; the latter would eventually be used for Brawl, despite him having another voice actor for all his other speech.
    • One unused sound clip, entitled "Rare Trophy", is of a triumphant fanfare. Because of its name, it is assumed to have been intended for use if the player obtained a rare trophy. It went on to be used in the following games, where it would play upon achieving certain feats such as unlocking characters or collecting particular trophies.
  • In Brawl, most characters also have voice clips in the Sound Test that are unused during normal gameplay. Some of them are also taken from previous Smash Bros. games: Ness, for example, has one of his high-damage yells from Melee, Kirby has a "Hi!" that resembles more that of the previous games, and Captain Falcon has his voice from when he picks up a heavy item in Smash 64. Most of them (notably the damage yells) would later be recycled in SSB4.
  • In Super Smash Bros. for Nintendo 3DS, announcer voice clip 86 is the announcer saying "Special Smash", but there is no Special Smash mode in the game.

Gallery

Trivia

File:Smash Wii U Sound Test Voice Section (Japanese).jpg
The voice section with the corresponding voice actor of that character, in this case Ryu.
  • In Melee, some clone characters have sounds in their sound test sections that are used only by their base counterparts. For example, Luigi and Dr. Mario's sound test sections include sounds used only by Mario, and Ganondorf's sound test section includes the bird shriek heard when Captain Falcon performs the Falcon Punch. In turn, the sound effect of the Warlock Punch is heard only in the Universal Sounds section.
  • In Melee, the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the "Gallery" mode of the "Trophies" submenu.
  • R.O.B.'s portrait in Super Smash Bros. for Nintendo 3DS's sound test is of his Famicom appearance; while the appearance makes sense in the Japanese release, due to the character's default color scheme, this decision creates a discrepancy in the North American and PAL versions of the game, which use R.O.B.'s grey costume as his default.
  • Sound Test file 50 under "Announcer" in Super Smash Bros. Melee has the announcer say "Giga Koopa" or "Giga Bowser" depending on the game's language, an otherwise unused sound clip. Interestingly, the languages appear to be swapped: the announcer says "Giga Koopa" (Bowser's Japanese name) in the English version of Melee, and "Giga Bowser" in the Japanese version. The PAL release only includes the latter sound clip, where the announcer correctly says "Giga Bowser", due to the release not having a Japanese language option.
  • The Japanese version of Super Smash Bros. 4 includes the voice actor of that respective character in the voice section. For example, if the announcer is used, then that actor is Xander Mobus.
  • In SSB4, when a music track is selected or hovered over, a character silhouette from that song's respective universe appears to match the song, with the exception of the Dr. Mario tracks which only display a Dr. Mario silhouette, Mt. Dedede which only shows King Dedede, and Tomorrow's Passion (Wii U version) which only shows Little Mac.
    • On a related note, if a Golden Hammer is used to skip a challenge that involves unlocking a character to get a new stage in the 3DS version, when the songs are played in the Sound Test, a question mark symbol is shown until the character is actually unlocked. This does not apply to Falco, Lucina, Dark Pit, R.O.B., Bowser Jr., Jigglypuff and Duck Hunt (once the Duck Hunt stage is downloaded) as they either share stage music with other characters in the same series or they don't have a home stage and use other stage music.
  • In SSB4, every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version.

See also