Hitbox visualization showing Sora's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 5.2% 0   Standard 62 64 0   2.4 top 0.0 2.4 to 2.41 6.2 to 14.6 0.25× 1.0× 0%               Sora Cleave Single   All All             +4 frames
1 0 0 5.2% 0   Standard 62 64 0   2.4 top 0.0 2.4 to 2.41 6.2 to 19.8 0.25× 1.0× 0%               Sora Cleave Single   All All             +4 frames

TimingEdit

Hitboxes 9-10
Interruptible 32
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible