Hitbox visualization showing Sora's down aerial.
Hitbox visualization showing Sora's down aerial when landing.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Down aerial
0 0 0 9.8% 0   Standard 66 90 0   3.2 waist 0.0 -0.8 0.0 0.25× 1.0× 0%               Sora Cleave Single   All All             3.6×
1 0 0 9.8% 0   Standard 66 90 0   3.8 haver 0.4 0.0 0.8 0.25× 1.0× 0%               Sora Cleave Single   All All             3.6×
2 0 0 9.8% 0   Standard 66 90 0   3.8 haver 0.4 3.2 0.8 0.25× 1.0× 0%               Sora Cleave Single   All All             3.6×
3 0 0 9.8% 0   Standard 66 90 0   3.8 haver 0.4 6.4 0.8 0.25× 1.0× 0%               Sora Cleave Single   All All             3.6×
Landing
0 0 0 5.5% 0   Standard 54 82 0   3.2 top 0.0 2.6 -7.2 to 11.2 0.6× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move resets Sora's horizontal momentum and first sets his vertical speed to 1.2 on frames 2-13, then sets it to -3.2 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-44.

Initial autocancel 1-4
Hitboxes 15-44
Ending autocancel 46-
Interruptible 58
Animation length 75
                                                                                                                                                     
                                                                                                                                                     

Landing lagEdit

Hitbox 1-3
Interruptible 29
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • The down aerial's ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
  • The move is actually coded to re-enable Sora's horizontal movement on frame 40, instead of frame 45 as in actual gameplay. However, after generating the hitboxes on frame 15, the scripts use an asynchronous timer of 30 frames before deleting them, causing any following lines (in this case, the function to re-enable horizontal movement) to not be read until the hitboxes are deleted on frame 45.