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Sonic (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Sonic's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 20 20 0   2.3 top 0.0 7.0 4.0 1.2× 1.0× 0%               Punch   All All             +4 frames
1 0 0 1.5% 0   Forward 20 20 0   2.3 top 0.0 7.0 8.0 1.2× 1.0× 0%               Punch   All All             +4 frames
2 0 0 1.5% 0   Forward 15 20 0   2.8 top 0.0 7.0 13.5 1.2× 1.0× 0%               Punch   All All             +4 frames

TimingEdit

Hitboxes 2
Continuability window 6-24
Interruptible 22
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible