Hitbox visualization showing Sonic's down smash.
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OverviewEdit

A split kick, similar to Fox and Falco's down smashes. It has the lowest amount of start-up lag out of Sonic's smash attacks and hits on both sides, which make it useful for punishing rolls. It is also a semi-spike, which makes it very useful for edge-guarding. However, it lasts for only 2 frames, and has considerable ending lag.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 50 80 0   5.0 top 0.0 2.0 13.0 to 8.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 50 80 0   5.0 top 0.0 2.0 -11.0 to -6.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 5-6
Hitboxes 12-13
Interruptible 55
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible