Hitbox visualization showing Sonic's up smash.

OverviewEdit

A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knockback, which makes it better suited for KO attempts later rather than earlier. It also comes out on frame 19 and has 32 frames of ending lag, making it risky if used unwisely.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   60 85 0 6.0 12 5.0 0.0 0.0 0.2x 1.0x 0%               Punch  
1 0 5% 0   60 85 0 6.0 12 -4.0 -1.5 0.0 0.2x 1.0x 0%               Punch  
Hits 2-7
0 0 1% 0   0 100 60 4.0 0 0.0 24.0 5.5 0.6x 1.0x 0%               Kick  
1 0 1% 0   0 100 60 4.0 0 0.0 24.0 -5.5 0.6x 1.0x 0%               Kick  
2 0 1% 0   0 100 60 4.0 0 0.0 15.0 5.5 0.6x 1.0x 0%               Kick  
3 0 1% 0   0 100 60 4.0 0 0.0 15.0 -5.5 0.6x 1.0x 0%               Kick  
Hit 8
0 0 3% 0   80 165 0 10.0 0 4.0 25.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 13-14
Intangibility 18-20
Hit 1 19
Hits 2-7 21, 23, 25, 27, 29, 31
Hit 8 33-34
Interruptible 66
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible