SSB4 Icon.png

Sonic (SSB4)/Neutral aerial

Hitbox visualization showing Sonic's neutral aerial.

OverviewEdit

Curls up into a ball and spins while slightly undulating up and down. It has fast start up (frame 6), launches at a vertical angle (75°) and with it's fairly low landing (16 frames), makes it a great combo starter on grounded opponents.

The move can also be used to end Spin Dash/Spin Charge initiated combos, which deals a large amount of damage. At mid percentages, landing with the move can combo into a forward aerial, up aerial, back aerial or another neutral aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.

Originates from Sonic the Fighters, though it also highly resembles the Insta-Shield, a simultaneously offensive and defensive technique that debuted in Sonic the Hedgehog 3.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   30 80 0 5.0 3 0.0 1.5 0.0 1.0x 1.0x 0%               Punch  
Mid hit
0 0 8% 0   20 85 0 4.5 3 0.0 1.5 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 5% 0   20 90 0 4.0 3 0.0 1.5 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Clean hit 6-9
Mid Hit 10-19
Late Hit 20-38
Ending autocancel 48-
Animation length 49
Interruptible 50
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible