SSB4 Icon.png

Sonic (SSB4)/Forward aerial

Hitbox visualization showing Sonic's forward aerial.

OverviewEdit

A corkscrew battering ram, similar to Pikachu's forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback scaling, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from Sonic the Fighters. However, it has high ending lag (31 frames) and landing lag (26 frames).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-5
0 0 0 0.8% 0   Forwards 0 100 30 2.0 0 0.0 4.0 12.5 1.0x 1.0x 0%               Punch   63              
1 0 0 0.8% 0   Forwards 0 100 30 2.0 0 0.0 4.0 7.0 1.0x 1.0x 0%               Punch   63              
2 0 0 0.8% 0   Forwards 0 100 30 2.0 0 0.0 10.0 12.5 1.0x 1.0x 0%               Punch   63              
3 0 0 0.8% 0   Forwards 0 100 30 2.0 0 0.0 10.0 7.0 1.0x 1.0x 0%               Punch   63              
Hit 6
0 0 0 3% 0   Forwards 60 135 0 8.0 19 4.5 0.0 0.0 1.0x 1.5x 0%               Kick   63              

TimingEdit

AttackEdit

Initial autocancel 1-2
Hits 1-5 5, 7, 9, 11, 13
Hit 6 15
Ending autocancel 34-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible