Hitbox visualization for Snake's down tilt
Hitbox visualization showing Snake's down tilt.

OverviewEdit

Snake performs a low sweep kick. It has fast startup at frame 6, deals high damage for an attack of its type, and possesses a large disjointed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the neutral, even being safe on shield if it is spaced. It also sends the opponent directly upwards and can set up potential combos into grenades. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 60 62 0   5.0 top 0.0 2.3 16.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 60 62 0   4.0 top 0.0 2.3 10.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 60 62 0   3.5 top 0.0 2.3 5.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Standard 60 62 0   5.0 top 0.0 2.3 11.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 60 62 0   4.0 top 0.0 2.3 6.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 60 62 0   3.5 top 0.0 2.3 3.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 6
Late hit 7
Interruptible 31
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible