OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

LauncherEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   0 100 120 8.0 0 0.0 4.0 -2.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   0 100 120 8.0 0 0.0 4.0 8.0 1.0x 1.0x 0%               Kick  

Mortar explosionEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 10% 1   Forwards 90 67 0 12.0 0 0.0 0.0 0.0 1.0x 1.0x 0%               Explosion                         11111111111111

TimingEdit

The mortar has a detection hitbox that comes out 1 frame before the actual hitbox.

Hitboxes 11-12
Charges between 24-25
Mortar generated 30
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event