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Snake (SSBB)

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Revision as of 22:24, January 5, 2021 by The Jacketed Terrapin (talk | contribs) (Undid edit by Jovito: Nah, previous trivia was fine.)
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This article is about Snake's appearance in Super Smash Bros. Brawl. For other uses, see Solid Snake.
Snake
in Super Smash Bros. Brawl
Snake SSBB.jpg
MetalGearSymbol(preUltimate).svg
Universe Metal Gear
Other playable appearance in Ultimate


Availability Unlockable
Final Smash Grenade Launcher
Tier A- (6)
SnakeHeadSSBB.png

Snake (スネーク, Snake), is a playable character in Super Smash Bros. Brawl. He was unveiled at E3 2006 at the end of the Brawl reveal trailer. Snake is one of the two third party characters in Brawl, the other being Sonic.

Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version, both reprising their roles from the Metal Gear Solid games.

Snake ranks 6th on the tier list (the second-highest ranked unlockable character). One of Snake's strongest attributes is his ability to quickly deal damage and camp with his explosives; his Hand Grenades come out on frame 1 and explode when attacked (providing him protection from some combos), dealing 13% each while producing very large explosions with high knockback. His Grenades, C4, and down smash mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged. Snake has fast and powerful neutral and tilt attacks, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good range, and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. His disproportionately high weight, strong momentum cancelling abilities, and far-reaching recovery make him one of the most difficult characters to KO, especially vertically. Snake can also use his DACUS to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to Sonic's dashing speed). Almost all of his moves have high KO power, and he can set up tech-chases with his down throw that can deal lots of damage if he can read his opponent's actions. Snake is not without his flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in Brawl. Due to his poor mobility and air game, Snake is very vulnerable to being juggled (although using Grenades can remedy this to some degree), edgeguarded, and gimped; his Cypher recovery, while far-reaching, provides him very little protection from being edgeguarded. Because of his weight, he is also vulnerable to chain grabbing by characters such as Pikachu and King Dedede. Regardless of these flaws, Snake has strong matchups against most characters (being countered only by Pikachu and losing to only three other characters) and has been the second most successful character in tournaments after Meta Knight.

How to unlock

With the exception of the third method, Snake must then be defeated on Shadow Moses Island.

Attributes

Snake in the E3 06 trailer. From a web archive of the DOJO, July 2006.
Snake, as seen in the first trailer for Brawl at E3 2006.
Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.
CPU's never seem to escape this.
When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.

Despite not being as large as other heavyweights, Snake is a super heavyweight character; therefore, he has excellent momentum cancelling abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can.

Snake has one of the best ground games, with many attacks that are quick to come out and retain high KO potential. His neutral attack is fast, has good range, and is easy to connect, making it a very easy-to-use and effective combo move. His forward tilt is arguably the best in the game, with very low start-up, great range, high knockback, and monstrously high damage. His up tilt is the best in the game, as it not only has all of the characteristics of his forward tilt, but it also has deceptively high horizontal reach that makes it Snake's most reliable finishing option. Snake’s dash attack shares the speed of his tilts, and unlike most dash attacks, can KO at realistic percentages. Snake has the lowest crawl in the game, which allows him to dodge many projectiles and some melee attacks. Snake's down throw is considered to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game.

His aerials are also not lacking in utility. Both his neutral and down aerials are tied for the second-most damaging aerial in the game, and each also does strong horizontal knockback on the last hit. His up aerial has long vertical range and knocks opponents vertically, granting it slight juggling ability. His back aerial is the same as his up aerial, but its hitboxes and angle are positioned horizontally, meaning it can be used to perform a wall of pain. Lastly, his forward aerial is completely unique, as it is a very strong meteor smash when sweetspotted, making it great at edgeguarding, while its sourspot deals marginally weaker vertical knockback that can KO aerial opponents reliably under 120%.

Snake is as deadly from afar as he is when close to his opponent, as he has the most projectiles in the game (practically, five, or seven when counting his Final Smash and taunt). His Hand Grenade is arguably his most versatile projectile, able to be used as a shield-dropped throwable item, a defensive option while shielding by damaging nearby opponents caught in the explosion, or a deterrence to opponents from approaching (unlike other throwable explosives, Grenades do not detonate on contact with enemy players). His up smash, the mortar, has the greatest vertical reach of any attack in the game. C4, the Remote Missile, and his down smash claymores act as great edgeguarders in conjunction with his forward aerial meteor smash and his back aerial.

Putting all of the above together leads to Snake's greatest strengths: his camping potential and defensive game, which are some of the best in the game. Since his projectiles can deter enemy approaches, they contribute to his already strong ground game. His up smash is known to have a great DACUS that lets Snake cover about half the length of Final Destination very quickly, compensating for his slow dash speed while at the same time releasing another explosive projectile onto the battlefield. His C4 has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battles to create a "suicide-bomber" (where the C4 is placed on a teammate like a Gooey Bomb), as well as being used on Snake himself to regain his recovery move, the Cypher. Nearly all of his projectiles can be used for edgeguarding.

On the downside, Snake suffers from severe mobility problems, particularly in the air. He has a high falling speed and high weight, which makes him extremely vulnerable to juggling and chain grabs, although his Hand Grenade, which comes out on frame 1, can ameliorate this. Although all of his aerials deal both high damage and knockback, they have long ending and landing lag, making them very punishable if missed. Being multi-hit attacks, his neutral and down aerials can be escaped by players with good SDI, which prevents him from getting the last hits on the attacks with strong knockback while also leaving him open for punishment. Snake also has the slowest ground jump in the game (10 frames). With the disadvantages of having a fast falling speed, very slow ground jump and long start-up, ending and landing lag in his aerial attacks, Snake has one of the worst aerial games (although his aerials themselves are stronger than his tilts) which makes him vulnerable to counter-picking on stages like Rainbow Cruise and Norfair where he is forced to attack in the air.

Snake also has difficulty recovering, especially from below the stage, as Cypher is very slow and predictable. The inability of the Cypher to deal damage to edgeguarding opponents leaves Snake vulnerable to meteor smashes when recovering. Snake's high falling speed also shortens his recovery potential. However, Snake can strategically damage himself with a C4 dropped in the air to allow him to use Cypher again, making his recovery nearly infinite. Also, grab releasing him (even with special grabs such as Wario's Chomp) after he has used his Cypher but before he has landed on the stage will make him lose his Cypher, which forces him to detonate C4 to attempt to recover again.

Moveset

  Name Damage Description
Neutral attack   4% Snake punches twice, then performs a spinkick. The final kick has high knockback, being able to KO at high percentages, but can be powershielded depending on the character, even if the combo is done as fast as possible. Based off the attack combo from Metal Gear Solid and Metal Gear Solid 2.
3%
7%
Forward tilt   8% Snake does a knee-thrust forward. If the attack button is pressed again, he will follow up with an overhead swing of both arms. On grounded opponents, the first hit is weak meteor smash with set knockback, which allows Snake to link the opponent into the second hit. This move is seen during a cutscene in Metal Gear Solid: Twin Snakes when Snake fights Gray Fox.
9% (body), 10% (sourspot), 12% (sweetspot)
Up tilt   13% (early), 12% (clean) Snake performs an upward scorpion kick. Deceivingly large range. Has good KO potential at damages over 80%. Notable for having an invisible, disjointed hitbox that knocks opponents vertically. On par with King Dedede for being the best up tilt in the game.
Down tilt   10% Snake does a low spin kick while prone. Deals strong vertical knockback, having KO potential on most characters at 120% and up.
Dash attack   11%/9% (clean), 8%/6% (late) Snake does a somersault forward. Deals moderate knockback and moves Snake forward a fair amount. The somersault and subsequent transition to crouching are visually identical to those moves used by Snake in the Metal Gear Solid series.
Forward smash   22% Snake takes out an RPG-7 rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind King Dedede's and Ike's.
Up smash   4% (startup), 10% (mortar) Snake slams a mortar in front of himself and fires a shell into the air. The movement of the shell is almost entirely vertical, but there is a small amount of random horizontal movement. Charging the up smash does not increase its power, but it increases the speed at which the shell is fired, making it go higher. When fully charged, it travels great distances, almost the entire height of the 'large' stage builder area, making it have by far the greatest vertical reach of any attack. The shell explodes if it makes contact with a ceiling, an opponent, a wall or the ground no matter what direction it's moving in. Slamming down the mortar has a hitbox that produces very weak vertical knockback that knocks opponents into the mortar's line of fire. Oddly enough, the shell does not break blocks in the SSE, but yanking the mortar out does.
Down smash   14% Snake starts digging a hole in the ground and places a claymore inside. A short while after planting the claymore, it becomes active, and will detonate if anyone (including Snake) steps on it. If the platform the claymore is set on disappears (such as on Rainbow Cruise or Delfino Plaza) the claymore falls down and if it makes contact with anything, even the ground, it explodes. Snake can't plant more than one claymore at a time, but it can be moved by using the attack again, which removes it from its previous position and plants it at Snake's current position. After a while, or if Snake gets KO'd, the claymore will vanish.
Neutral aerial   6% (hit 1), 5% (hit 2), 4% (hit 3), 13% (hit 4) Snake performs four kicks in quick succession. Overall, the move has a fairly long duration with high ending and landing lag, making it unwieldy and easily punishable. While it is difficult to land all four kicks on a grounded opponent, the fourth kick has very high horizontal knockback if it hits. The most damaging neutral aerial in the game if all four hits connect, dealing 28% total.
Forward aerial   14% (body), 15% (leg) Snake lifts his left leg over his head and axe-drops it down. Has slow start-up and high ending lag, but it is a very powerful meteor smash with great vertical and horizontal reach. Connection with the leg results in very powerful vertical knockback that can star KO opponents over 100%. Gives Snake a slight vertical boost as the hitbox comes out.
Back aerial   16%/14% (clean), 10% (late) Snake extends both his legs out behind him, planking in the air. Has fairly fast start-up along with good reach and very high horizontal knockback when sweetspotted. While it has high ending lag like his other aerials, Snake's back aerial never auto-cancels, unlike his other aerials, so it is very punishable if it misses. Has sex kick properties.
Up aerial   14% (clean), 10% (late) Snake thrusts both his legs straight upwards, similar to his back aerial. Has fairly fast start-up with good vertical reach and powerful vertical knockback, but has considerable ending lag, like the rest of Snake's aerials. The move is useful for star KOing airborne opponents that are above 100%.
Down aerial   6% (hit 1), 5% (hits 2-3), 12% (hit 4) Snake launches four subsequent kicks below himself. Has high lag and the last hit deals high horizontal knockback. Also considered one of the strongest aerials in the game if all four hits connect, dealing 28% total, like his neutral aerial.
Grab   Grabs and holds his opponent in a restraining chokehold, which is a grabbing position unique to Snake.
Pummel   2% Tightens his chokehold.
Forward throw   9% Flips opponent over and drops them (scoop slam). A strong throw, although slightly weaker than his back throw but like his back throw, it can KO at higher percentages.
Back throw   9% Turns around and slams opponent on the ground. Can KO at high percentages if the opponent doesn't DI. Has stronger base knockback than his forward throw, but has similar knockback scaling.
Up throw   10% Performs a suplex, similar to Jigglypuff's back throw. Can setup for his up tilt at low percentages.
Down throw Silent Takedown 12% Lays opponent on the floor, putting the opponent into the downed status. One of the best tech-chase moves in the game, and possibly the best throw in the game. Deals high damage when fresh, and enables a chain throw if Snake is able to predict where the opponent will recover.
Floor attack (front)   6% Gets up while kicking his foot out on one side and punches on the other side.
Floor attack (back)   6% Rotates his body around with both his feet sticking out and gets up.
Floor attack (trip)   5% Gets up and kicks both sides of himself.
Edge attack (fast)   8%, 6% Climbs on to the stage and performs a sweep kick.
Edge attack (slow)   8% (body), 9% (hip), 10% (legs) Slowly gets up and thrusts his left leg forward.
Neutral special Hand Grenade 2-4% (throw), 12% (explosion) Snake pulls out a grenade and unpins it. The grenade can be held for up to 3 seconds before it detonates, which can be "cooked" by holding the special button as soon as he takes out a grenade. The distance Snake throws the grenade can be controlled by pressing either forward, backward, or pressing no direction at all. Snake can throw up to two grenades at a time.
Side special Remote Missile 7% (missile early/ dropped), 14% (missile) Snake takes out a Nikita and fires a remote-controlled missile. The missile can be controlled with the control stick and be cancelled out by pressing the shield button.
Up special Cypher 6% (camera) Snake grabs onto the flying reconnaissance camera and slowly hovers upwards. One can cancel the move early by performing any attack (excluding the up special), pressing down, or by airdodging, upon which the Cypher will become an upward projectile.
Down special C4 17% (explosion) Snake bends down a plants a C4 on the ground where he is standing, drops one when used in the air, or sticks one towards a wall if he is standing near one. By using the move a second time, he takes out a remote and presses the button, detonating the explosive. If Snake is standing near an opponent, he can attach the C4 directly onto them, which acts like a Gooey Bomb.
Final Smash Grenade Launcher 18% (grenade) Snake leaps off the stage and grabs onto a rope ladder of a helicopter, shooting up to twelve grenades from the foreground. After firing six shots, Snake reloads another six shots. If no rounds are fired within a few seconds, Snake will automatically shoot a grenade towards the crosshair.

On-screen appearance

  • Snake's stealth camouflage simply disengages to reveal himself to his opponent(s). Snake will sometimes say "Kept you waiting, huh?" when appearing. Comes from an intro cutscene of Metal Gear Solid 2.
SnakeOnScreenAppearanceSSBB.gif

Taunts

  • Puts a cardboard box over himself, which is removable. All three of his taunts are variations of this. His up taunt being the fastest to cancel, his down taunt being the slowest and his side taunt between both of them speed-wise. When he removes it, the enemy receives some damage (if they are in close range). The box can also be picked up and thrown by opponents (Any character will automatically throw the box once it is picked up, with the exception of Donkey Kong.). The box itself deals 1-3% damage, making it the second damaging taunt in the Smash series after Luigi's down taunt. If an opponent is in the air and is hit by the box, it can potentially gimp them.
  • Smash taunt: Kneels down and contacts his support team - Colonel Roy Campbell, Otacon, and Mei Ling, and even Slippy Toad (only when in a Brawl with Falco) - via his codec. Snake then receives information on one of his opponents; this goes for every fighter in the game, including himself, and with separate conversations for Sheik and Zero Suit Samus. This is possible only on Snake's home stage, Shadow Moses Island, and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is cancelled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the Metal Gear Solid game over screens, causes the character Snake was talking with to shout "SNAAAAAAAAKE!!". It can be done with any number of other players on the screen - if there is more than one opponent, the game will randomly choose one to talk about.
Taunt Smash taunt
SnakeTauntBrawl.gif Snake Smash Taunt.jpg

Idle poses

  • Scratches his beard.
  • Quickly looks behind himself.
Snake Idle Pose 2 Brawl.png Snake Idle Pose 1 Brawl.png

Crowd cheer

English Japanese
Cheer
Description Snake! Snake! Snaaaake!* Snake!
Pitch Group chant Group chant

*A reference to the Metal Gear Solid "game over" screen

Wii Remote selection sound

  • Snake says "It's showtime!" like in his Final Smash.
Snake's selection sound

Victory poses

A cover of the iconic "Game Over" music from the Metal Gear series.
  • Throws off his cardboard box and stands up, saying "Not even close!" In Japanese: まだまだだな! (Not just yet.)
  • Seen in a crouching position from the side, saying "Colonel, mission accomplished." into his codec. In Japanese: 大佐、任務完了だ。 (Colonel, mission complete.)
  • Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." In Japanese: こちらスネーク、これより帰還する。 (This is Snake, returning feedback here.)
Up Left Right
Snake-VictoryUp-SSBB.gif Snake-VictoryLeft-SSBB.gif Snake-VictoryRight-SSBB.gif

In competitive play

Matchups

According to the current SmashBoards matchup chart, Snake's matchup spread has the seventh highest unweighted rank and the eighth highest weighted rank. Snake's matchups are overall very positive. He is only countered by Pikachu, soft countered by Meta Knight, Olimar and King Dedede, and has even matchups with seven characters. He soft counters twelve characters, counters seven characters, and hard counters six characters. Snake's ability to camp and to have great stage control with his explosives are very effective, and along with his fast, powerful, and greatly ranged ground moves, helps him have favorable matchups against most of the cast. Being a super heavyweight and having fast falling speed acceleration, he tends to be a target to characters who can chain grab fast fallers well, such as Pikachu, who can repeatedly use its down throw and forward throw on him and can finish with a Thunderspike, and King Dedede, who has an infinite chain throw on Snake with his down throw (however, the infinite without a wall requires a buffered pivot grab which is extremely difficult to consistently perform). With his recovery being predictable, which makes him easy to edge guard, and his slow and sluggish air game, characters who have a great air game and who can gimp well, such as Meta Knight, have an advantage over him.

Notable players

See also: Category:Snake professionals (SSBB)
  • Canada Ally - The undisputed best Snake main in the world, having won numerous national tournaments with the character.
  • USA Bizkit - Ranked 7th on the New England Brawl Power Rankings.
  • Japan DIO
  • USA False - One of the best Snake mains from New Jersey, ranked 9th on the most recent Brawl Tri-state Power Rankings.
  • USA Fatal - The best Brawl player from New England, renowned for his unusually aggressive play with Snake.
  • USA Havok - One of the best American Snake mains, ranked 5th on the West Coast Brawl Power Rankings.
  • Japan Kuroobi
  • Japan Lagnel - Placed 4th at Sumabato X Final, the second-largest Japanese Brawl tournament, with Snake.
  • USA Mikeray - One of the best Brawl players in New England, ranked 100th on the 2014 SSBBRank.
  • USA MVD - Considered one of the best Snake mains and the best Snake main from Florida, ranked 1st on the most recent Brawl Florida Power Rankings.
  • Japan Shogun - High-level Japanese Snake main, ranked 30th on the 2014 SSBBRank.
  • Japan Shu
  • USA UltimateRazer - Considered to be the second-best Snake main in the world after Ally, having had multiple top-8 finishes at national Brawl tournaments.

Tier placement and history

At the very beginning of Brawl, Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after Brawl's release, right below Meta Knight, although some believed that he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as Snake's vulnerability to juggling and gimpable recovery became exploited, and other characters' powerful abilities were discovered, Snake has fallen to 6th place. Despite this, he is still in the top tier and has been the second-most successful character in tournaments after Meta Knight, often allowing many players to believe he should be ranked higher, and above Marth.

Role in The Subspace Emissary

Snake in SSE

Snake has stowed away somewhere on the Halberd, hiding inside a cardboard box. When his time comes, Snake emerges from his box and begins to investigate, but when he sees Lucario and Meta Knight, he hides again inside his box. Lucario sees through the box by looking at his aura and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.

Meta Knight is glad to oblige, when Lucario senses security Primids coming from the corridor behind him, so they end up forming a partnership with Snake. After battling through the onslaught of Primid, Snake and the others meet up with Zelda and Peach. Shadow bugs make clones of Peach and Zelda, which the trio fights. The princesses are freed and Snake tells them to stay, but they went out against his order (Zelda turns into Sheik to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a group of Mr. Game & Watches are controlling the ship. Snake and Lucario throw all of the Mr. Game & Watches out of the window, and they all land on the front deck. The Mr. Game & Watches revert into Shadow bugs and combine into a giant metallic monster called Duon. Lucario, Snake, and Falco join Fox, Sheik, and Peach to battle and defeat the monster. Snake shows up with everyone else at the Entrance to Subspace and, like everyone else, he is turned into a trophy by Tabuu's off waves. He can be revived by collecting his trophy in Subspace (Kirby portion), making him eligible for the final battle against Tabuu.

Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he states to the player "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of The Forest. At the same time, it's also a direct reference to both Snake and Naked Snake's lines in the beginnings of Metal Gear Solid 2 and 3. Both games were eagerly anticipated by fans. Naked Snake's line also plays on the fact that MGS fans were excited to find that the main character of MGS3 was to be a Snake, after being disappointed with Raiden's appearance in the previous game.

Playable appearances

Exclusive stickers

The following stickers can only be used by Snake:

  • Eva: [Electric] Resistance +44
  • Meryl Silverburgh: [Weapon] Attack + 7
  • Naked Snake: [Specials: Indirect] Attack +32
  • Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7

In Event Matches

Solo Events

Co-op Events

Trophies

Snake's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Snake.

Solid Snake
A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently, he's working with the anti-Metal Gear group known as Philanthropy.
Metal Gear Solid
GameCube: Metal Gear Solid: The Twin Snakes
Grenade Launcher
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades—empty one and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.
Wii: Super Smash Bros. Brawl

Alternate costumes

Snake's palette swaps, with corresponding tournament mode colours.
SnakeHeadSSBB.png SnakeHeadRedSSBB.png SnakeHeadBlueSSBB.png SnakeHeadWhiteSSBB.png SnakeHeadGreenSSBB.png SnakeHeadBrownSSBB.png

Trivia

Early artwork of Snake from Super Smash Bros. Brawl.
Original Brawl artwork of Snake.
  • Snake is the only character in Brawl to be included in M-rated games, and only one of four in the series as a whole, the others being Bayonetta, Simon, and Joker.
  • Snake's original artwork from his reveal differs from the final artwork used in-game; the shading is heavier, he faces a slightly different angle, and the color scheme is darker. He is one of three characters whose official art on Smash Bros. DOJO!! portrays him in a different pose from his original art from his old profile, the others being Pit and Zero Suit Samus.
  • Snake is the only character who talks when he eats food or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!" (However, when Wario eats his own bike or any other large item, he can be heard saying something like "Yom!"). This is a reference to Metal Gear Solid 3 when the player eats food from their inventory, and the character reacts to the taste.
  • Snake carries a Heckler & Koch Mark 23 SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, Captain Falcon carries a futuristic pistol, Sheik carries a dagger, and Ganondorf carries a broadsword, but none of them use these weapons in-game. Ganondorf would later use his sword for smash attacks and Sheik would use her dagger in her Final Smash in Super Smash Bros. Ultimate. The SOCOM is the first weapon available to the player in Metal Gear Solid, and is thus the one Snake would most consistently have throughout the game.
  • Snake is the highest ranked super-heavyweight on any tier list in the Smash Bros. series. Also unique to Snake's weight, he is the only super-heavyweight character who does not shake the screen when he lands.
  • Snake's forward smash has the same amount of total frames as Ike's and King Dedede's forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
  • Snake and Luigi are the only characters in Brawl who have a taunt that can damage an opponent.
  • Pikachu, Zelda, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.

External links