A round of Smash Tour in action using the normal map size.

Smash Tour (ワールドスマッシュ, World Smash) is a game mode exclusive to Super Smash Bros. for Wii U.

OverviewEdit

Smash Tour plays as a board game, in which players use Mii characters to move around the board. There are three different boards - small, normal, and big - and every game can be set to last for 15 to 25 turns. The goal is to move around the board and collect powerups and fighters, who will face off in a final battle. If customizations are turned on, the characters may possess custom special moves, indicated by the number 1, 2, or 3 on the character's icon.

At the game's start, each player is given two random characters. At the beginning of each turn but the first, each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it, the player will be able to move by the number of spaces indicated, which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad.

By moving around the board, players can collect powerups, which raise their characters' stats; items, which possess various effects; and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.

Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: only specific items may appear, the players are put in a specific state, or instead of a battle, a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KO'd, they will lose their current fighter: the last character KO'd will be given to the player who defeated them. After the battle, any player who shares a space with the player who KO'd them will be launched away, possibly dropping some of their characters.

During gameplay, random events can occur: they range from non-playable characters roaming the board and giving bonuses of some kind to players who touch them, to alterations of the map, to boss battles.

When the turn counter runs out, the board phase of the game ends and the announcer will call out "GAME!". The players' stats are shown, and some further bonuses may be awarded if some special conditions are met:

  • Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
  • Trophies Used: each player's Arms attribute increases based on the number of trophies used.
  • Lucky 7: stats which include a 7 are increased.
  • Launched Ace: the player(s) who got launched the most get one more character.
  • Launching Ace: the player(s) who launched the most opponents get an increase in their highest stats.
  • Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.

The winner is then determined by a special timed stock battle that always takes place on the stage Battlefield. Every fighter that the player has collected counts as one stock; once a fighter is defeated, the player's next fighter enters the field until they have no fighters left, a concept that was carried over to Squad Strike. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a Sudden Death finale between the last fighters used.

After the game ends, several trophies, equipment items, Mii costumes, custom special moves, gold, and Crazy Orders passes may be received.

Space typesEdit

  • Fighter Space: a collectible character may appear here.
  • Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the Fortune Street series of games.
  • Stat Boost Space: a player's stats may be raised, lowered, or swapped with one another. The effects become stronger when approaching the game's end.
  • Warp Space: contains a pipe which warps the player to another pipe with the same color in another space on the map.
  • Battle Space: automatically starts a battle at the end of the turn. Only appears on the big map.

Additionally, powerups and items may appear on any empty normal space.

Possible FightersEdit

Every fighter aside from the Mii Fighters can appear on the board, and if custom fighters are turned on, there are preset alternate costumes for each of the custom movesets. Most of the costumes for Moveset 2 are the costumes on the Alternate fighter trophies. The same applies to the 3DS's versions of the Alternate fighter trophies' costumes for Moveset 3. The custom moves in these sets always match their number with the costume number, so moveset 1 is always 1111, moveset 2 is always 2222 and moveset 3 is always 3333.

Fighter Moveset 1 Costume Moveset 2 Costume Moveset 3 Costume
Mario      
Luigi      
Peach      
Bowser      
Yoshi      
Rosalina & Luma      
Bowser Jr.      
Wario      
Donkey Kong      
Diddy Kong      
Mr. Game & Watch      
Little Mac      
Link      
Zelda      
Sheik      
Ganondorf      
Toon Link      
Samus      
Zero Suit Samus      
Pit      
Palutena      
Marth      
Ike      
Robin      
Duck Hunt      
Kirby      
King Dedede      
Meta Knight      
Fox      
Falco      
Pikachu      
Charizard      
Lucario      
Jigglypuff      
Greninja      
R.O.B.  (JP)  (US)    
Ness      
Captain Falcon      
Villager      
Olimar      
Wii Fit Trainer      
Shulk      
Dr. Mario      
Dark Pit      
Lucina      
Pac-Man      
Mega Man      
Sonic      
Mewtwo   N/A N/A
Lucas   N/A N/A
Roy   N/A N/A
Ryu   N/A N/A
Cloud   N/A N/A
Corrin   N/A N/A
Bayonetta   N/A N/A

Tour itemsEdit

 
A red Smash Tour item.

Items take the form of trophies from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both.

Icon Name Type Targets Description Series
  Back Shield Red Self Start battle with a Back Shield.   Kid Icarus
  Black Knight Red Self On occasion, turns smash attacks into one-hit KOs.   Fire Emblem
  Bob-omb Red Self Start battle with a Bob-omb.   Mario
  Boo Red Self Start battle invisible.   Mario
  Bunny Hood Red Self Start battle wearing a Bunny Hood.   The Legend of Zelda
  Daisy (Baseball) Red Self Automatically catch thrown items.   Mario
  DK Barrel Red Self Allows the user to have one of their characters as a CPU ally.   Donkey Kong
  Dixie Kong Red Self Adds one to the user's number of midair jumps.   Donkey Kong
  Energy Tank Red Self Heals the user once if their damage exceeds 100%.   Mega Man
  Franklin Badge Red Self Start battle wearing a Franklin Badge.   EarthBound
  Hammer Red Self Start battle with a Hammer.   Donkey Kong
  Home-Run Bat Red Self Start battle with a Home-Run Bat.   Super Smash Bros.
  Kat & Ana Red Self All collisions with walls and ceilings are automatically teched.   Wario
  Majora's Mask Red Self Inflicts 50% damage to the user, but doubles their stats.   The Legend of Zelda
  Mecha-Fiora Red Self Boosts the user's attack power the more they take damage. Stacks with Lucario's Aura.   Xenoblade Chronicles
  Metal Box Red Self Start battle in metal form.   Mario
  Mr. Saturn Red Self Makes it easier to break shields with attacks.   EarthBound
  Ore Club Red Self Start battle with an Ore Club.   Kid Icarus
  Phosphora Red Self Allows the user to land instantly by tapping down.   Kid Icarus
  Plasm Wraith Red Self Heals the user when they block attacks with their shield.   Pikmin
  Rocket Belt Red Self Start battle with a Rocket Belt.   Pilotwings
  Sidestepper Red Self Speeds up the user's sideways dodges.   Mario
  Steel Diver Red Self Start battle with a Steel Diver.   Steel Diver
  Super Mushroom Red Self Start battle in giant form.   Mario
  Super Scope Red Self Start battle with a Super Scope.   Nintendo
  X Bomb Red Self Start battle with an X Bomb.   Kid Icarus
  Darkrai Red Opponent Puts an opponent to sleep at the start of battle.   Pokémon
  Latias and Latios Red Opponent Allows the user to choose an opponent to be their teammate in a battle.   Pokémon
  Mr. Resetti Red Opponent Reduces a chosen opponent's stats to 0 for one battle.   Animal Crossing
  Poison Mushroom Red Opponent Shrinks a foe at the start of battle.   Mario
  Wolfen Red Opponent Inflicts 100% damage on a chosen opponent at the start of battle.   Star Fox
  Magnus Red Other After battle, launches all players the user KO'd during the fight.   Kid Icarus
  Ultimate Chimera Red Other Takes two fighters from the last opponent KO'd instead of just one. It will activate even if the user did not place first in the battle.   EarthBound
  Ashley Blue Self Slows down the spinner.   Wario
  Doc Louis Blue Self Increases the effect of collected stat boosts by 1.5x.   Punch-Out!!
  Excitebike Blue Self Doubles the result of the user's spin.   Excite
  Ghosts (Luigi's Mansion) Blue Self Allows the user to walk through stationary opponents without triggering a battle.   Mario
  Great Fox Blue Self Warps the player to a checkpoint that they have not yet visited.   Star Fox
  Riki Blue Self Allows the user to collect items two spaces away.   Xenoblade Chronicles
  Snorlax Blue Self Temporarily makes the user immune to being launched away on the map, be it from other items or being defeated.   Pokémon
  Super Star Blue Self Makes the player invincible and twice as fast.   Mario
  Yellow Wollywog Blue Self Nullifies traps that the user steps on.   Pikmin
  Boss Galaga Blue Opponents Switches the other players around.   Galaxian
  Bus to the City Blue Opponents Calls everyone to the user's space.   Animal Crossing
  Chain Chomp Blue Opponents Launches away nearby opponents.   Mario
  Dillon Blue Opponents Launches other players encountered.   Dillon's Rolling Western
  POW Block Blue Opponents Makes all other players drop fighters.   Mario
  Tingle Blue All Shuffles the fighters of all players.   The Legend of Zelda
  Isabelle Blue Board Changes nearby stat boosts to maximum size.   Animal Crossing
  Tetra Blue Board Places a trap that can steal fighters.   The Legend of Zelda
  Timmy & Tommy Blue Board Transforms nearby items into different items. Fighters do not turn into other fighters, and instead will be replaced with items or stat boosts.   Animal Crossing
  Zinger Blue Board Places a trap that can launch an opponent.   Donkey Kong
  Porky Minch Green Opponents Steals a Tour Item used by another player.   EarthBound
  Proto Man Green Other If a tour item specifically targets this item's user, it is reflected back to that item's user.   Mega Man
  Substitute Doll Green Other If a tour item specifically targets this item's user, it is redirected to a random other player. Can also be used to exclude the user from the effect of an item that affects all players (like Boss Galaga or Tingle).   Pokémon

Stat boostsEdit

The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequent fights. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted. There is a limit of 1000 points for each category.

Icon Name Description
 
Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
 
Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jumping height (includes midair jump height and wall jump height); also appears to increase falling speed.
 
Attack (通常ワザ, Normal Art) An orange item resembling a boxing glove. Boosts power of all normal attacks.
 
Special (必殺ワザ, Sure-Killing Art) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
 
Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
 
Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

EnemiesEdit

The following is a list of all known enemies on the board that involve random events and their effects, if known. Some events begin boss battles, granting stat boosts to the player who defeats it. If they fail to defeat this boss, it will reappear elsewhere on the map.

  •   Banzai Bill: Explodes upon the end of the current turn, dropping numerous stat boosts and launching any Miis caught in the blast.
  •   Flying Man: Aids the first player who bumps into him by launching one of their opponents.
  •   Iridescent Glint Beetle: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters.
  •   Kamek: Uses his magic to change the position of the checkpoints.
  •   Koffing: Obscures the map, causing all players to be unable to see the board.
  •   Metal Face: Initiates a battle on Gaur Plain, where Metal Face appears earlier.
  •   Metroid: Steals stats from the first player to touch it, and grants the stats to whichever player bumps into it next.
  •   Nabbit: Collects all items it comes across as it moves along the map. Whoever catches it will receive all items Nabbit has stolen.
  •   Reaper: Forces an exchange of three fighters for a checkpoint bonus. Having two or less fighters will cause the Reaper to launch the player.
  •   Ridley: Initiates a battle on Pyrosphere, where Ridley appears earlier.
  •   Souflee: Grants a checkpoint bonus to players that walk into it.
  •   Tac: Carries stat boosts, which will be awarded to any player that walks into it.
  •   Yellow Devil: Initiates a battle on Wily Castle, where the Yellow Devil appears earlier.

List of battle typesEdit

Most of these matches may also be team battles. If so, they will have "Team" at the start of the match name.

Match Type Description
Smash A regular match. Items can appear, with some exceptions such as the Special Flag.
300% Smash A match where players start with 300% damage, akin to Super Sudden Death.
Battering Smash A match where only battering items appear.
Boss Galaga Smash A match where only the Boss Galaga item appears.
Explosive Smash A match where only explosive items appear.
Flower Smash A match where all fighters suffer from a permanent flower effect.
Glorious Smash A match where no items appear and the stage is an Ω form, as in For Glory.
High-Launch Smash A match where the launch rate is set very high, resulting in greater knockback.
Home-Run Contest A multiplayer round of Home-Run Contest, with each player taking turns to get the highest score.
Mega Smash A match where all fighters are giant.
Mr. Saturn Smash A match where only the Mr. Saturn item appears.
Pokémon Smash A match where only the Poké Ball and Master Ball items appear. This type of match is always set on a Pokémon stage.
Shooter Smash A match where only shooting items appear.
Target Blast A multiplayer round of Target Blast, with each player taking turns to see who can get the highest score in a single round.
Transformation Smash A match where only transformation items appear, such as the Metal Box.
Warp Star Smash A match where only the Warp Star item appears.
Boss Battle A match against Yellow Devil, Ridley, or Metal Face. The winner of the battle is either whoever deals the final blow or is the last fighter standing. The winner gains extra stat boosts as well, and this reward will be greater if they initiated the Boss Battle.

ChallengesEdit

  • Starting the final battle with 10 characters awards the Flying Man trophy.
  • Getting three or more checkpoint bonuses awards the Bionis trophy.
  • Defeating 12 or more fighters in a single game awards a Crazy Orders pass.
  • Getting first place in 5 or more battles in a single game awards 2000G.
  • Using 18 or more items in a single game awards the Riki trophy.
  • Dealing the final blow to a boss awards the Ridley trophy.
  • Recovering stolen stat boosts from a Metroid awards the Vs. Parasite Queen music.
  • Playing all the three maps awards the Pac-Land stage.
  • Bumping into an enemy awards the Nabbit trophy.
  • Bumping into every other player in a single game awards the Mecha Suit Mii outfit.

GalleryEdit

TriviaEdit

  • Nabbit and Riki use the same black hole effect graphic.
  • Music changes when a boss appears on the map.
  • If in a battle, one player has at least one fighter and the others don't have any, the battle ends automatically as soon as it starts, being a single person match. This also happens if players use the Latias & Latios item to put all fighters on the same team.
  • If a player reflects a Bus to the City trophy by using a Proto Man, all players are called to the Proto Man user's space.
  • If Mew is summoned during any Smash Tour battle, it will drop absolutely nothing.
  • Similar to the Wii Remote selection sounds in Brawl, collecting a fighter will have the players hear a phrase or sound specific to that character. For example, Wii Fit Trainer will say "Let's get fired up".
  • If no input is given by human players, the game will progress forward by itself. The only exceptions to this are the Smash Tour Home-Run Contest and Target Blast minigames, both will wait for human input before progressing. This trick allows one to get rewards and complete challenges from Smash Tour without having to actually play. The 'human player'-computer will collect Checkpoint Bonuses and fighters, chase the Metroid and Nabbit, and generally avoid other players.
  • In a Team Battle, it is possible to use the Latias & Latios item to make it a 3 VS 1 match.
  • In a boss battle, the DK Barrel will be temporarily disabled.
  • When a match begins, the type of battle will be displayed at the top-left corner. This shows up in the pause screen and even in snapshots. This does not occur in the final match.
  • Fighters that are Blast KO'd during the Final Battle will, for some reason, never finish their KO sounds unless they are the final fighter the player has.
  • The Ghosts item contains the game title Luigi's Mansion in their name despite there not being any other items named, "Ghosts." This is likely a leftover from their trophy, where they share the name with the Ghosts from PAC-MAN (along with Find Mii in the Nintendo 3DS version).