Arcade controller

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An icon for use in outdated articles or sections. This article or section may be out of date. (tagged April 2020)
The editor who added this tag elaborates: Hasn't had an actual update since 2017; What is its competitive relevance nowadays?
You can discuss this issue on the talk page or edit this page to bring it up to date.
Move.png It has been suggested that this article should be moved to Arcade controller.
The reason given for the move is: Due to the rising popularity of things like Frame1 and B0XX, I think a page dedicated to them would make more sense. That said, it seems like there is going to be a lot of these potential Smash-like fightsticks (Don't know what to call them). Why not make a page dedicated to these controllers as opposed to the individual controllers themselves? Smash Box absolutely still deserves a mention as its a significant part of these new controllers but B0XX/Frame1 seem to making names for themselves (Discuss)
An image of the Smash Box controller, which is produced by Hit Box, a gaming peripheral company.
An overview of the Smash Box controller. Note the analog buttons that serve as a replacement to the joystick

The Smash Box is a controller designed by Hit Box founder Dustin Huffer. The design of the controller is reminiscent of a traditional fightstick used by other fighting games, with one notable exception: the lack of a joystick. In an attempt to address precision and health issues associated with the joystick, the Smash Box instead uses analog buttons. This has also noticeably improved the viability of characters that require precise inputs, such as Terry[1].

The Smash Box received notable praise and financial backing, but ran into controversy over its tournament legality; several smashers accused the controller of potentially providing an unfair advantage for those who were able to use it. As a result of this uncertainty, GENESIS 4 permitted players to use the Smash Box controller in an attempt to test the controller.

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