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Mario
Updated August 7, 2001

A little late, but here's Mario's appearance!

When making Smash Bros., you have to make Mario again.
Modelling, motion, programming, sound, effects, parameters.

Explanation of these terms:

Modelling:
The appearance, shape, and structure of a character's body

Motion:
Jumps and punches, and other such character animations

Programming:
How the character runs and operates in the game

Sound:
Voice and sound effects

Effects:
Graphic effects such as smoke, spray, and light

Parameters:
Running speed and falling speed, and other attack configurations

Since Mario is the most basic character, to an extent, this determines the nature of the game.
So, everything is somewhat based off Mario.

Mario in Super Smash Bros. Melee.


SW:1226 Note
Descriptions from images in this gallery are written here instead of on individual pages.
Mario Landing SSBM.jpg From Smabura-Ken. Mario using Super Jump Punch on Ness.
Behold! Mario appeared. Mario Tornado. Effectiveness up. Super Jump Punch. With coins.
Ssbmmario4.jpg Mario Cape Kirby SSBM.jpg Mario Forward Smash Image SSBM.jpg
Glove burns with Fireball. Super Cape reverses the direction of the enemy. Side smash, fire palm!

(Screenshots under development)


Table of Mario's special moves
Normal special move Fireball
Side special move Super Cape
Up special move Super Jump Punch
Down special move Mario Tornado

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