This article is about sleep effect of attacks. For the move called Sleep on the website for the original Super Smash Bros., see Rest.
For the status condition caused by moves with the sleep effect, see asleep.
Jigglypuff putting Charizard and Pikachu to sleep in for Wii U

Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In Super Smash Bros., every fighter's sleeping animation was identical to their stun animation, albeit with music notes appearing over their heads. From Super Smash Bros. Melee onwards, every fighter would get a unique sleeping animation.

Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.

List of sleep attacksEdit

By charactersEdit

Character Move(s) Games
Daisy Daisy Blossom  
Hero Snooze (through normal selection or Hocus Pocus)
Command Selection: (Hocus Pocus: may occur; only affects the user)
Jigglypuff Sing      
Luigi Negative Zone  
Peach Peach Blossom    
Sleepy Toad  
Sephiroth Supernova (One of the possible effects of the move)  

By itemsEdit

Item Attack Games
Assist Trophies Riki: Bedtime   
Poké Ball Pokémon Bellossom: Sweet Scent     
Darkrai: Dark Void   
Ditto: Transform (if the summoner has sleeping attacks)  
Togepi: Metronome (Sleep Powder)     

By enemies and bossesEdit

Enemy/Boss Attack(s) Games
Master Hand Sleeper Grab  
Master Hand and Crazy Hand Applause (combo move)   
Petilil Sleep Powder  

By stage hazardsEdit

The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.