Hitbox visualization showing Simon's up special, Uppercut.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   Uppercut's hitbox stretches farther vertically (Y offset: 23u—6u → 26u—6u), increasing its range above Simon.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Forward 0 100 155   8.5 top 0.0 9.5 10.5 1.4× 0.5× 0%               Slash   All All            
Multithits
0 0 3 1.5% 0   Forward 0 100 80   6.0 top 0.0 26.0 to 6.0 9.5 to 7.5 0.5× 1.0× 0%               Slash   All All            
Final hit
1 1 0 6.0% 0   Forward 85 86 0   6.0 top 0.0 26.0 to 6.0 9.5 to 7.5 0.4× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Intangibility 5-6
Hit 1 6
Multihits 9-20
Final hit 21
Animation length 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible