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Simon (SSBU)/Down tilt/Hit 2

Hitbox visualization showing Simon's second down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% 0   Forward 90 55 0   3.5 kneel 0.0 1.0 -1.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 90 55 0   3.0 footl -1.5 1.5 -2.0 1.2× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Forward 90 55 0   4.0 hip 0.0 0.0 0.0 1.2× 1.0× 0%               Kick   All All            
Late hit
0 0 0 3.5% 0   Forward 60 40 0   2.5 kneel 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.5% 0   Forward 60 40 0   2.5 footl -1.5 0.0 -1.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The move causes Simon to leave the ground, and has 25 frames of landing lag, with a minimum of 18 airborne frames before he lands. Timings are shown for its use without landing (the default duration), and with a landing at ground level.

Jostling is disabled during frames 6-28.

Clean hit 8-19
Late hit 20-28
Landing (ground level) 33
Interruptible (off ledge, ground level) 44, 58
Animation length (off ledge, ground level) 43, 57
Off ledge                                                                                                                   
Ground level                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
State change
 
Interruptible