Hitbox visualization showing Shulk's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 70 80 0   5.0 haver 0.0 7.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 70 80 0   5.0 haver 0.0 2.0 -1.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% 0   Standard 70 80 0   5.0 haver 0.0 7.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 70 80 0   5.0 haver 0.0 2.0 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Standard 65 75 0   5.0 haver 0.0 14.0 -1.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 9.0% 0   Standard 65 75 0   5.0 haver 0.0 10.0 -1.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Clean hit 11-12
Late hit 13-23
Interruptible 40
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible