Hitbox visualization showing the first hit of Shulk's up special, Air Slash.
Hitbox visualization showing the second hit of Shulk's up special, Air Slash.
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OverviewEdit

HitboxesEdit

Hit 1Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Standard 0 100 140   4.0 top 0.0 5.0 5.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 100 135   8.0 top 0.0 6.0 to 4.0 15.0 to 17.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 6.0% 0   Standard 0 100 100   8.0 top 0.0 13.0 to 4.0 9.0 to 17.0 1.0× 1.0× 0%               Slash   All All            
Mid hit
0 0 0 5.0% 0   Standard 0 100 78   3.2 top 0.0 20.0 to 4.0 7.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 0 100 80   3.2 top 0.0 20.0 to 4.0 16.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 5.0% 0   Standard 0 100 43   3.2 top 0.0 18.0 to 10.0 7.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 0 100 43   3.2 top 0.0 18.0 to 10.0 16.0 1.0× 1.0× 0%               Slash   All All            

Hit 2Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.5% 0   Standard 35 170 0   9.0 top 0.0 10.0 25.0 to 8.0 1.3× 1.0× 0%               Slash   All All            

TimingEdit

Hit 1 (early, mid, late) 10-11, 12-14, 15-17
Earliest continuable 20
Hit 2 9-10
Animation length (hit 1, hit 2) 64, 59
Hit 1                                                                                                                                                             
Hit 2                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change