Hitbox visualization showing Shulk's up aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Shulk can grab edges after up aerial concludes.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.5% 0   Standard 0 100 60   2.0 top 0.0 24.8 to 13.0 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 5.5% 0   Standard 0 100 60   6.5 top 0.0 17.5 0.0 1.2× 1.0× 0%               Kick   All All            
2 0 0 5.5% 0   Standard 0 100 40   6.3 top 0.0 20.5 to 17.3 0.0 1.2× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 10.5% 0   Forward 55 100 0   6.5 top 0.0 20.0 to 15.0 0.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 55 100 0   4.0 top 0.0 39.0 to 15.0 0.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hit 1 14-16
Hit 2 24-26
Ending autocancel 53-
Interruptible 55
Animation length 78
                                                                                                                                                           
                                                                                                                                                           

Landing lagEdit

Interruptible 10
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible