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Shulk (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Shulk's first jab.
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OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but it also applies to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 35 10 0   1.8 top 0.0 9.0 2.0 1.4× 1.0× 0%               Punch   All All             +2 frames
1 0 0 2.0% 0   Forward 35 10 0   1.8 top 0.0 9.0 4.5 1.4× 1.0× 0%               Punch   All All             +2 frames
2 0 0 2.0% 0   Forward 25 10 0   2.0 top 0.0 9.0 7.0 1.4× 1.0× 0%               Punch   Fighter only All             +2 frames
3 0 0 2.0% 0   Forward 25 10 0   2.0 top 0.0 9.0 7.0 1.4× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5
Continuability window 11-30
Consecutive jab frame 14
Interruptible 26
Animation length 42
                                                                                   
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible