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Shulk (SSBU)/Forward smash

Shulk forward smash hitbox visualizations
ShulkFSmashUpSSBU.gif
ShulkFSmashSSBU.gif
ShulkFSmashDownSSBU.gif
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.5% 0   Forward 0 100 28   2.0 swordr 11.0 to 4.0 0.0 2.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 5.5% 0   Forward 0 100 28   2.0 swordr 11.0 to 4.0 0.0 -0.5 1.5× 1.0× 0%               Kick   All All            
2 0 0 5.5% 0   Forward 0 100 28   4.0 swordr -2.0 0.0 1.0 1.5× 1.0× 0%               Kick   All All            
Hit 2 (angled up)
0 0 0 13.0% 0   Forward 30 125 0   4.0 swordr 8.0 to 0.0 0.0 1.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 11.5% 0   Forward 30 125 0   3.0 swordr 21.0 to 0.0 0.0 1.0 2.0× 1.0× 0%               Slash   All All            
Hit 2 (angled forward or down)
0 0 0 13.0% 0   Forward 30 115 0   4.0 swordr 8.0 to 0.0 0.0 1.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 11.5% 0   Forward 30 115 0   3.0 swordr 21.0 to 0.0 0.0 1.0 2.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 8-9
Hit 1 (unangled, angled) 14-15, 14-16
Hit 2 23
Interruptible 68
Animation length 97
Unangled                                                                                                                                                                                                   
Angled                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible