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Shulk (SSB4)/Forward smash

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< Shulk (SSB4)
Revision as of 16:07, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
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Shulk forward smash hitbox visualization
ShulkFSmashUp.gif
ShulkFSmash.gif
ShulkFSmashDown.gif
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Hitboxes

This attack can be angled, but there is only one technical difference in the angles, which is that the second hit of Shulk's forward smash does more 10 more units of base knockback when angled up versus forward or down. Other than this, all three angles have the exact same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5.5% 0 AngleIcon78.png 0 100 28 2.0 1004 11.0 0.0 2.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5.5% 0 AngleIcon10.png 0 100 28 2.0 1004 11.0 0.0 -0.5 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5.5% 0 AngleIcon40.png 0 100 28 4.0 1004 -2.0 0.0 1.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 13% 0 Sakurai angle 30 125 0 4.0 1004 8.0 0.0 1.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 11.5% 0 Sakurai angle 30 125 0 3.0 1004 21.0 0.0 1.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png