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Shulk (SSB4)/Back aerial

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< Shulk (SSB4)
Revision as of 16:04, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
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Hitbox visualization showing Shulk's back aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12.5% 0 Sakurai angle 35 100 0 5.5 1004 10.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Late hit
1 0 8.5% 0 Sakurai angle 35 100 0 4.0 1004 24.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png