Super Smash Bros. series

Shield damage: Difference between revisions

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(progress save, I officially hate Palutena now...)
Line 673: Line 673:
|[[Ness (SSB4)/Forward aerial|Forward aerial]]
|[[Ness (SSB4)/Forward aerial|Forward aerial]]
|-
|-
|rowspan="2"|{{SSB4|Marth}}||rowspan="2"|[[Shield Breaker]]||25 (not fully charged)
|rowspan="2"|{{SSB4|Marth}} and {{SSB4|Lucina}}||rowspan="2"|[[Shield Breaker]]||25 (not fully charged)
|-
|50 (fully charged)
|-
|rowspan="2"|{{SSB4|Lucina}}||rowspan="2"|[[Shield Breaker]]||25 (not fully charged)
|-
|-
|50 (fully charged)
|50 (fully charged)
Line 743: Line 739:
|-
|-
! Character(s) !! Attack !! Value
! Character(s) !! Attack !! Value
|-
|All characters||[[Ledge recovery|Edge attack]]||1
|-
|Most characters*||[[Floor recovery|Floor attack]]||8
|-
|-
| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
Line 766: Line 758:
| {{SSBU|Charizard}} || Dash attack || 1
| {{SSBU|Charizard}} || Dash attack || 1
|-
|-
| rowspan="5" |{{SSBU|Chrom}} || [[Flare Blade]] (fully charged) || 30
| rowspan="5" | {{SSBU|Roy}} & {{SSBU|Chrom}} || [[Flare Blade]] (fully charged) || 30
|-
|-
| rowspan="4"| [[Double Edge Dance]] || 1 (hit 3, all angles)
| rowspan="4"| [[Double Edge Dance]] || 1 (hit 3, all angles)
Line 776: Line 768:
| 1 (hit 4 low, all hits)
| 1 (hit 4 low, all hits)
|-
|-
| rowspan="5" | Cloud || Dash attack || 1
| rowspan="5" | {{SSBU|Cloud}} || Dash attack || 1
|-
|-
| rowspan="4" | [[Blade Beam]] || -4 (clean ground)
| rowspan="4" | [[Blade Beam]] || -4 (clean ground)
Line 786: Line 778:
| -2.4 (late air)
| -2.4 (late air)
|-
|-
| rowspan="6" | Corrin || Forward throw || 1 (hit 1)
| rowspan="6" | {{SSBU|Corrin}} || Forward throw || 1 (hit 1)
|-
|-
| Back throw || 1 (hit 1)
| Back throw || 1 (hit 1)
Line 798: Line 790:
| 3 (bite)
| 3 (bite)
|-
|-
| rowspan="3" |{{SSBU|Daisy}}|| Up smash || 4 (all hitboxes)
| rowspan="3" | {{SSBU|Peach}} & {{SSBU|Daisy}} || Up smash || 4 (all hitboxes)
|-
|-
| [[Daisy Bomber]] || 6
| [[Peach Bomber]] || 6
|-
|-
| [[Toad]] || 2 (spores, all hits)
| [[Toad]] || 2 (spores, all hits)
|-
|-
| rowspan="2" |{{SSBU|Dark Pit}}||[[Silver Bow]]|| -2.2
| rowspan="2" | {{SSBU|Pit}} & {{SSBU|Dark Pit}} || [[Palutena's Bow]]/[[Silver Bow]] || -2.2
|-
|-
|[[Electroshock Arm]] || 10
| [[Upperdash Arm]]/[[Electroshock Arm]] || 10
|-
|-
| rowspan="7" |{{SSBU|Dark Samus}}||Aerial [[Grapple Beam]]|| 1
| rowspan="7" | {{SSBU|Samus}} & {{SSBU|Dark Samus}} || Zair || 1
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
Line 974: Line 966:
| -4.7 (very late)
| -4.7 (very late)
|-
|-
| rowspan="3" |{{SSBU|Peach}} || Up smash || 4 (all hitboxes)
| rowspan="5" | {{SSBU|King K. Rool}} || Dash attack || 1
|-
| Down smash || 10
|-
| [[Gut Check]] || 1 (counterattack)
|-
| rowspan="2" | [[Crownerang]] || -4.5 (clean)
|-
| -3.5 (late)
|-
|rowspan="3" | {{SSBU|Link}} || rowspan="3" | [[Boomerang]] || -4 (clean)
|-
| -3 (late)
|-
| -1.5 (return)
|-
| {{SSBU|Little Mac}} || Forward smash || 4
|-
| rowspan="2" | {{SSBU|Lucario}} || rowspan="2" | [[Aura Sphere]] || -2.3 (uncharged)
|-
|-
| [[Peach Bomber]] || 6
| -4 (fully charged)
|-
|-
| [[Toad]] || 2 (spores, all hits)
| rowspan="4" | {{SSBU|Lucas}} || Dash attack || 1
|-
|-
| rowspan="2" |{{SSBU|Pit}}||[[Palutena Bow]]|| -1.6
| rowspan="3" | Down smash || -10 (hit 1)
|-
|-
| [[Upperdash Arm]]|| 10
| -8 (hit 2)
|-
|-
| rowspan="2" |{{SSBU|Ridley}} || [[Plasma Breath]] || -3
| -6 (hit 3)
|-
|-
| [[Skewer]] (tip) || -37**
| rowspan="6" | {{SSBU|Marth}} & {{SSBU|Lucina}} || rowspan="2" | [[Shieldbreaker]] || 25 (uncharged)
|-
|-
| rowspan="5" |{{SSBU|Roy}} || [[Flare Blade]] (fully charged) || 30
| 50 (fully charged)
|-
|-
| rowspan="4"| [[Double Edge Dance]] || 1 (hit 3, all angles)
| rowspan="4" | [[Dancing Blade]] || 1 (hit 3 all angles)
|-
|-
| 1 (hit 4 high)
| 1 (hit 4 high)
Line 996: Line 1,006:
| 5 (hit 4 unangled)
| 5 (hit 4 unangled)
|-
|-
| 1 (hit 4 low, all hits)
| 1 (hit 4 low all hits)
|-
| rowspan="5" | {{SSBU|Luigi}} || Forward smash || 5
|-
| rowspan="2" | [[Green Missile]] || 4 (regular)
|-
| 4 (misfire)
|-
| rowspan="2" | [[Fireball]] || -3 (clean)
|-
| -2.5 (late)
|-
| rowspan="4" | {{SSBU|Mario}} || Dash attack || 1
|-
| [[Cape]] || 4
|-
| rowspan="2" | [[Fireball]] || -2.5 (clean)
|-
| -2 (late)
|-
| rowspan="3" | {{SSBU|Mega Man}} || Dash attack || 1 (all hits)
|-
| [[Crash Bomber]] || 1 (multi-hits)
|-
| Mega Buster shots || -1
|-
| rowspan="2" | {{SSBU|Mewtwo}} || Dash attack || 1 (all hitboxes)
|-
| [[Shadow Ball]] || -4
|-
| rowspan="4" | {{SSBU|Mii Brawler}} || Dash attack || 1
|-
| [[Burning Dropkick]] || 6
|-
| [[Feint Jump]] || 5 (input kick)
|-
| [[Shot Put]] || 5 (clean)
|-
| rowspan="9" | {{SSBU|Mii Gunner}} || rowspan="2" | [[Charge Blast]] || -2 (uncharged)
|-
| -6.5 (fully charged)
|-
| rowspan="3" | [[Flame Pillar]] || -1 (projectile)
|-
| -1.1 (pillar sourspot)
|-
| -1.4 (pillar sweetspot)
|-
| [[Grenade Launcher]] || -3.3 (explosion)
|-
| rowspan="2" | [[Gunner Missile]] || -4.3 (homing)
|-
| -9.5 (super)
|-
| [[Bomb Drop]] || 1 (projectile)
|-
| rowspan="4" | {{SSBU|Mii Swordfighter}} || [[Chakram]] || -4
|-
| rowspan="3" | [[Gale Strike]] || -5.5 (clean)
|-
| -5 (mid)
|-
| -4.5 (late)
|-
| rowspan="3" | {{SSBU|Mr. Game & Watch}} || Dash attack || 1
|-
| [[Judge]] || 25 (number 3)
|-
| [[Chef]] || -1 (food)
|-
| rowspan="2" | {{SSBU|Ness}} || Dash attack || 1 (all hits)
|-
| Forward aerial || 1 (all hits)
|-
| rowspan="3" | {{SSBU|Pac-Man}} || Dash attack || 1 (final hit)
|-
| rowspan="2" | [[Fire Hydrant]] || -2.3 (falling)
|-
| -3.3 (flying)
|-
| rowspan="11" | {{SSBU|Palutena}} || Dash attack || 3
|-
| Forward tilt || 1 (all hitboxes)
|-
| Up tilt || 1 (all hitboxes)
|-
| Down tilt || 1 (all hitboxes)
|-
| Forward smash || 1
|-
| rowspan="2" | Neutral aerial || 1 (loop hits)
|-
| 3 (final hit)
|-
| Forward aerial || 3
|-
| Back aerial || 3 (sweetspot)
|-
| [[Autoreticle]] || -1.7
|-
|-
| rowspan="7" |{{SSBU|Samus}}||Aerial [[Grapple Beam]]|| 1
| Explosive flame || -2.7 (final hit)
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="6" | {{SSBU|Pichu}} || rowspan="2" | [[Thunder]] || 2 (discharge)
|-
|-
| -7 (fully charged)
| 1 (bolt)
|-
|-
| [[Screw Attack]] || 3 (loop hits)
| rowspan="4" || [[Thunder Jolt]] || -4.5 (airborne)
|-
|-
| [[Bomb (Samus)|Bomb]] || 6 (all hitboxes)
| -3 (ground clean)
|-
|-
| rowspan="2" | [[Missile]] || 1 (homing)
| -2.5 (ground mid)
|-
|-
| 5 (super)
| -2 (ground late)
|}
|}
<nowiki>*</nowiki> Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
<nowiki>**</nowiki> Skewer does not differentiate whether the tip is being used or not on a shield, making the shield damage inapplicable.


==See also==
==See also==

Revision as of 14:52, June 25, 2019

An icon for denoting incomplete things.

Shield damage is an effect that certain attacks in the Super Smash Bros. games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a shield. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The Fan and Marth's Shield Breaker are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.

There is a small minority of attacks that have the opposite effect: they deal less damage to shields than characters. This appears to only be present in Smash 64 and Ultimate, though it's likely that the effect exists in the other three games and is simply not used by anything.

Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is stale.

Attacks listed below contain attacks with shield damage. Unless stated otherwise, the entire attack has the effect.

List of shield damage attacks in Smash 64

An icon for denoting incomplete things.
  Attack Value
All characters but Link Floor attacks 1
Mario Dash attack 1
Back throw (collision)
Fireball
Luigi Back throw (collision) 1
Fireball
Yoshi Egg Throw 6
Yoshi Bomb (stars) -3
Donkey Kong Dash attack 1
Forward smash
Up smash 4
Forward air (non-meteor) 1
Giant Punch (not fully charged) 2
Giant Punch (fully charged) 12
Spinning Kong (each hit) 1
Hand Slap -4
Link Boomerang 1
Samus Dash attack 1
Up smash (each hit)
Screw Attack (each hit) 3
Kirby* Dash attack 1
Forward smash
Falcon Punch 0
Final Cutter (wave) 1
Fox Dash attack 1
Back throw (hit 1)
Fire Fox 5
Pikachu Thunder Jolt 1
Thunder (bolt)
Thunder (connected blast) 2
Jigglypuff Dash attack 1
Forward smash
Pound 20
Captain Falcon Dash attack 1
Falcon Punch (air) 4
Falcon Kick (clean)
Falcon Kick (late) 2
Ness Dash attack 1
Forward air (clean)
Forward throw (hit 1)
Back throw (hit 1)
PK Fire
PK Thunder (projectile)
Fan Neutral swing 10
Tilt swing 20
Dash swing 40
Smash swing 100
Home-Run Bat Neutral swing 2
Tilt swing 4
Smash swing -9

* Copy abilities not mentioned are the same as their originals.

List of shield damage attacks in Melee

An icon for denoting incomplete things.
  Attack Value
Most characters* Edge attack 1
Floor attack
Mario Dash attack 1
Cape 4
Luigi Forward smash 5
Green Missile 4
Taunt 1
Dr. Mario Dash attack 1
Super Sheet 4
Peach Up smash 4
Toad 5
Peach Bomber (regular) 3
Peach Bomber (smash) 5
Bowser Dash attack 1
Whirling Fortress (hit 1) 3
Bowser Bomb 5
Yoshi Egg Throw 3
Yoshi Bomb (drop) 10
Yoshi Bomb (stars) 3
Donkey Kong Dash attack 1
Up smash 4
Down smash 1
Forward smash
Forward air (arms)
Giant Punch (not fully charged) 2
Headbutt 30
Spinning Kong (each hit) 1
Hand Slap (each hit)
Link Forward throw (hit 1) 1
Back throw (hit 1)
Down throw (hit 1)
Young Link Forward throw (hit 1) 1
Back throw (hit 1)
Down throw (hit 1)
Sheik Dash attack 1
Up smash (hit 1) 4
Ganondorf Dash attack 1
Gerudo Dragon 2
Wizard's Foot (not the landing) 10
Samus Charge Shot (fully charged) 1
Super Missile 2
Screw Attack (each hit) 3
Bomb (each hit)
Kirby** Shield Breaker (not fully charged) 16
Shield Breaker (fully charged) 30
Flare Blade (not fully charged) 16
Flare Blade (fully charged) 30
Fox Dash attack 1
Forward throw (hit 1)
Fire Fox (launch) 5
Falco Dash attack 1
Forward throw (hit 1)
Fire Bird 5
Pikachu Forward throw (hits 1-4) 1
Up throw (hit 1) 1
Down throw (hit 1)
Skull Bash 4
Quick Attack (each hit) 5
Thunder (connected blast) 2
Jigglypuff Forward throw (hit 1) 1
Pound 20
Pichu Forward throw (hits 1-4) 1
Up throw (hit 1) 1
Down throw (hit 1)
Skull Bash 4
Thunder (connected blast) 2
Mewtwo Dash attack 1
Shadow Ball (fully charged)
Captain Falcon Dash attack 1
Raptor Boost 2
Ness Dash attack (all but tip of clean hit) 1
Forward air (each hit)
Ice Climbers Forward throw (hit 1) 1
Up throw (hit 1)
Marth Shield Breaker (not fully charged tip) 38
Shield Breaker (not fully charged blade) 30
Shield Breaker (fully charged) 60
Dancing Blade (second hit low, third hit,
fouth hit high, fourth hit low tip)
1
Dancing Blade (fourth hit side) 2
Roy Flare Blade (not fully charged) 1
Flare Blade (fully charged) 30
Double-Edge Dance (second hit low, third hit,
fouth hit high, fourth hit low tip)
1
Double-Edge Dance (fourth hit side) 2
Mr. Game & Watch Dash attack 1
Judge (#3) 20
Beam Sword Neutral swing 2
Tilt swing 4
Smash swing 6
Fan Neutral swing 10
Tilt swing 20
Dash swing 40
Smash swing 100
Home-Run Bat Neutral swing 2
Tilt swing 4
Smash swing 119
Lip's Stick Neutral swing 2
Tilt swing 4
Smash swing 6
Mr. Saturn Thrown 21
Giga Bowser Dash attack (hit 1) 1
Whirling Fortress (hit 1) 3
Bowser Bomb 28

*Yoshi's and Pikachu's edge attacks do not do shield damage.

**Copy abilities not mentioned are the same as their originals.

List of shield damage attacks in Brawl

An icon for denoting incomplete things.
  Attack Value
Most characters* Edge attack 1
Floor attack
Mario Dash attack 1
Cape 4
Luigi Forward smash 5
Peach Up smash 4
Peach Bomber 6**
Bowser Dash attack 1
Whirling Fortress (hit 1) 3
Bowser Bomb (drop and landing) 5
Giga Bowser Neutral attack 5
Forward tilt (angled side) 15
Up tilt
Down tilt (hit 1) 10
Down tilt (hit 2) 5
Dash attack (hit 1) 10
Dash attack (hit 2) 3
Up smash 20
Down smash (last hit) 15
Forward smash 20
Neutral air
Forward air
Back air
Up air
Whirling Fortress (hit 1) 3
Bowser Bomb (drop and landing) 5
Yoshi Egg Throw (both hits) 5
Yoshi Bomb (drop) 10
Yoshi Bomb (stars) 6
Super Dragon (ram)
Super Dragon (fire breath, fireball) 10
Donkey Kong Dash attack 1
Up smash 4
Down smash 1
Side smash
Forward air (arms)
Giant Punch (not fully charged) 2
Headbutt 30
Spinning Kong (ground hit 1, all air hits) 1
Hand Slap
Diddy Kong Forward smash (second hit) 3
Link Clawshot (used in air) 1
Forward throw (hit 1)
Back throw (hit 1)
Down throw (hit 1)
Toon Link Hookshot (used in air) 1
Forward throw (hit 1)
Back throw (hit 1)
Down throw (hit 1)
Sheik Dash attack 1
Up smash (sweetspotted) 4
Jigglypuff Forward throw (hit 1) 1
Pound 20
Marth Shield Breaker (not fully charged) 42
Shield Breaker (fully charged) 40
Dancing Blade (second hit low, third hit,
fouth hit high, some of fourth hit low)
1
Dancing Blade (fourth hit side) 5
Ike Forward tilt 1
Eruption (uncharged)
Eruption (fully charged) 30
Mr. Game & Watch Dash attack 1
Judge (#3) 25
Beam Sword Neutral swing 2
Tilt swing 4
Smash swing 6
Fan Neutral swing 10
Tilt swing 20
Dash swing 40
Smash swing 100
Home-Run Bat Neutral swing 2
Tilt swing 6
Smash swing 20
Lip's Stick Neutral swing 2
Tilt swing 4
Smash swing 6
Mr. Saturn Thrown 42
Screw Attack 3
Star Rod Neutral swing 2
Tilt swing 4
Smash swing 6

* Yoshi's edge attacks do not do shield damage.

** Despite dealing shield damage, Peach Bomber can not activate on shields, rendering the shield damage meaningless.

List of shield damage attacks in Smash 4

An icon for denoting incomplete things.

Note that all shield damage, as with normal damage, is multiplied by 1.19 when connecting with a shield.

  Attack Value
All characters Edge attack 1
Most characters* Floor attack 8
Mario Dash attack 1
Cape 4
Shocking Cape 6
Gust Cape 2
Luigi Green Missile (including both custom variants) 4
Forward smash 5
Peach Up smash (all hitboxes) 4
Toad (all hits) 1
Sleepy Toad
Grumpy Toad (all hits)
Peach Bomber (including both custom variants) 6
Bowser Dash attack 1
Flying Slam falling hitbox
Dash Slam falling hitbox
Whirling Fortress (aerial hit 1) 3
Bowser Bomb 5 (second grounded hit)
5 (landing hit)
5 (aerial hit)
Yoshi Heavy Egg Roll 5
Yoshi Bomb 10 (second grounded hit)
6 (stars)
10 (aerial hit)
Star Bomb 10 (descending hitbox)
6 (stars)
Crushing Bomb 10 (descending hitbox)
Donkey Kong Dash attack 1
Hand Slap (including both custom variants)
Forward smash
Up smash 4
Down smash 1 (clean hit)
Headbutt (including both custom variants) 25
Spinning Kong 1 (first hit, grounded)
1 (all hits, aerial)
Little Mac Forward smash (angled down) 4
Zelda Nayru's Rejection (hit 2) 4
Phantom Breaker (uncharged) 10
Phantom Breaker (partly charged) 15
Phantom Breaker (fully charged) 10 (hit 1)
20 (hit 2)
Sheik Dash attack 1
All throws (hit 1, collateral)
Penetrating Needles 6 (clean)
4 (late)
Ganondorf Dash attack 1
Up tilt 20
Warlock Blade 20 (hilt)
50 (tipper)
Flame Chain 1 (final hit)
Wizard's Foot (including both custom variants) 4 (ground)
10 (air)
Toon Link Forward throw and down throw 1 (hit 1, collateral)
Grab aerial 1
Samus Grab aerial 1
Charge Shot (including both custom variants) 3 (full charge)
Missile (including both custom variants) 1 (homing) 5 (super)
Screw Attack 3 (all hits, ground and air)
Screw Rush
Zero Suit Samus Grab aerial 1
Pit Upperdash Arm 10
Interception Arm
Quickdash Arm 4
Palutena Dash attack 3 (clean)
Forward tilt 1 (all hits)
Up tilt
Down tilt 1
Forward smash
Neutral aerial 1 (loop hits)
3 (final hit)
Forward aerial 3
Back aerial
Reflect Barrier 1 (collateral)
Meta Knight Neutral attack 1 (loop hits)
King Dedede Dash attack 3
Forward smash 4 (clean hit)
Super Dedede Jump 3 (descending hit)
Falco Reflector 5
Jigglypuff Pound 20
Ness Dash attack 1 (each hit)
Forward aerial
Marth and Lucina Shield Breaker 25 (not fully charged)
50 (fully charged)
Mr. Game & Watch Dash attack 1
Judge (#3) 25
Villager Timber 6 (any hit)
Shulk Back Slash (including both custom variants) 7 (startup and descending hit)
10 (landing hit)
Mega Man Neutral attack 1 (Mega Buster only)
Neutral aerial
Dash attack 1
Ryu Dash attack 2
Collarbone Breaker (Forward tilt) 8 (first hit)
20 (second hit)
Down throw 50 (first hit)
Forward aerial 15 (sourspot)
Focus Attack 15 (uncharged)
22 (partially charged)
30 (fully charged**)
Cloud Dash attack 1
Mii Gunner Gunner Missile 1 (homing missile)
5 (super missile)
Bomb Drop 6 (drop)
6 (explosion)
Mii Brawler Dash attack 1
Ultimate Uppercut 3 (fully charged, clean hit)
Burning Dropkick 6 (clean hit)
Feint Jump 5
Home-Run Bat Smash swing 20

* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.

** A fully charged Focus Attack is unblockable, making the shield damage inapplicable.

List of shield damage attacks in Ultimate

An icon for denoting incomplete things.
Character(s) Attack Value
Bayonetta Down smash (hit 1) 5
Bowser Dash attack 1
Flying Slam (descending) 1
Bowser Bomb (descending & landing) 5
Bowser Jr. Clown Cannon 8
Captain Falcon Dash attack 1
Raptor Boost 4 (ground)
2 (air)
Charizard Dash attack 1
Roy & Chrom Flare Blade (fully charged) 30
Double Edge Dance 1 (hit 3, all angles)
1 (hit 4 high)
5 (hit 4 unangled)
1 (hit 4 low, all hits)
Cloud Dash attack 1
Blade Beam -4 (clean ground)
-3 (late ground)
-3.2 (clean air)
-2.4 (late air)
Corrin Forward throw 1 (hit 1)
Back throw 1 (hit 1)
Up throw 1 (hit 1)
Down throw 1 (hit 1)
Dragon Fang Shot 3 (shot)
3 (bite)
Peach & Daisy Up smash 4 (all hitboxes)
Peach Bomber 6
Toad 2 (spores, all hits)
Pit & Dark Pit Palutena's Bow/Silver Bow -2.2
Upperdash Arm/Electroshock Arm 10
Samus & Dark Samus Zair 1
Charge Shot -2.5 (uncharged)
-7 (fully charged)
Screw Attack 3 (loop hits)
Bomb 6 (all hitboxes)
Missile 1 (homing)
5 (super)
Donkey Kong Dash attack 1
Forward smash 1
Up smash 4
Down smash 1 (all hitboxes)
Headbutt 25
Spinning Kong 1 (ground hit 1)
1 (air all hits)
Hand Slap 1 (ground)
Dr. Mario Dash attack 1
Megavitamin -2.5 (clean)
-2 (late)
Super Sheet 4
Duck Hunt Dash attack 1
Down tilt 1
Trick Shot -1 (can)
-5 (explosion)
Clay Shooting -1 (disc)
-1.3 (shot 1)
-1.5 (shot 2 onward)
Falco Reflector 5
Fox Fire Fox 5
Ganondorf Dash attack 1
Up tilt 20 (all hitboxes)
Wizard's Foot 4 (ground)
10 (air)
Greninja Dash attack 1
Substitute 5 (all angles)
Water Shuriken -1.5 (uncharged)
-5.5 (high charge)
-4.5 (full charge final hit)
Ice Climbers Belay 5 (Nana)
Ike Forward tilt 1
Eruption 1 (uncharged)
30 (fully charged)
Incineroar Down smash 6
Alolan Whip 1 (failure)
1 (shoulder-up)
2 (lariat)
Inkling Dash attack 1
Forward throw 1 (hit 1)
Up throw 1 (hit 1)
Isabelle Forward aerial -3.5 (clean)
-2 (mid)
-1 (late)
Back aerial -4.5 (clean)
-2.5 (mid)
-1.5 (late)
Ivysaur Dash attack 3 (clean)
2 (late)
Forward throw 1 (hit 1)
Up throw 1 (hit 1)
Bullet Seed 1 (initial hit)
Razor Leaf -4 (clean)
-3 (mid)
-2 (late)
Jigglypuff Pound 20
Joker Grappling Hook 1 (air)
Gun -2 (clean)
-1 (mid)
Gun Special -3 (clean)
-1 (late)
Ken Dash attack 2
Forward aerial 15
Down throw 50 (hit 1)
Focus Attack 15 (uncharged)
22 (half charged)
Inazuma Kick 5 (command input hit 2)
Oosoto Mawashi Geri -5
King Dedede Dash attack 3
Forward smash 4 (all hitboxes)
Super Dedede Jump 3 (descending)
3 (landing shockwave)
Gordo Throw -7 (clean)
-6.2 (mid)
-5.5 (late)
-4.7 (very late)
King K. Rool Dash attack 1
Down smash 10
Gut Check 1 (counterattack)
Crownerang -4.5 (clean)
-3.5 (late)
Link Boomerang -4 (clean)
-3 (late)
-1.5 (return)
Little Mac Forward smash 4
Lucario Aura Sphere -2.3 (uncharged)
-4 (fully charged)
Lucas Dash attack 1
Down smash -10 (hit 1)
-8 (hit 2)
-6 (hit 3)
Marth & Lucina Shieldbreaker 25 (uncharged)
50 (fully charged)
Dancing Blade 1 (hit 3 all angles)
1 (hit 4 high)
5 (hit 4 unangled)
1 (hit 4 low all hits)
Luigi Forward smash 5
Green Missile 4 (regular)
4 (misfire)
Fireball -3 (clean)
-2.5 (late)
Mario Dash attack 1
Cape 4
Fireball -2.5 (clean)
-2 (late)
Mega Man Dash attack 1 (all hits)
Crash Bomber 1 (multi-hits)
Mega Buster shots -1
Mewtwo Dash attack 1 (all hitboxes)
Shadow Ball -4
Mii Brawler Dash attack 1
Burning Dropkick 6
Feint Jump 5 (input kick)
Shot Put 5 (clean)
Mii Gunner Charge Blast -2 (uncharged)
-6.5 (fully charged)
Flame Pillar -1 (projectile)
-1.1 (pillar sourspot)
-1.4 (pillar sweetspot)
Grenade Launcher -3.3 (explosion)
Gunner Missile -4.3 (homing)
-9.5 (super)
Bomb Drop 1 (projectile)
Mii Swordfighter Chakram -4
Gale Strike -5.5 (clean)
-5 (mid)
-4.5 (late)
Mr. Game & Watch Dash attack 1
Judge 25 (number 3)
Chef -1 (food)
Ness Dash attack 1 (all hits)
Forward aerial 1 (all hits)
Pac-Man Dash attack 1 (final hit)
Fire Hydrant -2.3 (falling)
-3.3 (flying)
Palutena Dash attack 3
Forward tilt 1 (all hitboxes)
Up tilt 1 (all hitboxes)
Down tilt 1 (all hitboxes)
Forward smash 1
Neutral aerial 1 (loop hits)
3 (final hit)
Forward aerial 3
Back aerial 3 (sweetspot)
Autoreticle -1.7
Explosive flame -2.7 (final hit)
Pichu Thunder 2 (discharge)
1 (bolt)
rowspan="4" Thunder Jolt -4.5 (airborne)
-3 (ground clean)
-2.5 (ground mid)
-2 (ground late)

See also