Hitbox visualization showing Sheik's up tilt.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   Up tilt's first hit has a hitstun modifier of 2, preventing characters with fast enough options out of hitstun from escaping the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 3.0% 0   Forward 0 80 30   3.5 legr 4.0 -0.3 0.0 1.0× 0.5× 0%               Kick   All All             +2 frames
1 0 0 3.0% 0   Forward 0 80 28   5.5 kneer 2.5 -0.1 0.0 1.0× 0.5× 0%               Kick   All All             +2 frames
2 0 0 3.0% 0   Forward 0 80 40   4.5 legr 0.4 0.0 0.0 1.0× 0.5× 0%               Kick   All All             +2 frames
Hit 2
0 0 0 4.0% 0   Standard 25 147 0   4.0 legr 0.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 25 147 0   4.0 legr 5.0 -0.4 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 25 147 0   5.0 kneer 4.0 -0.2 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hit 1 5-8
Hit 2 16-23
Interruptible 33
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible