Hitbox visualization showing Sheik's up smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up smash's first hit has more range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 15.0% 0   Standard 52 88 0   6.1 armr 2.9 0.0 0.0 1.3× 1.5× 0%               Slash   All All            
Hit 2
0 0 0 11.0% 0   Standard 38 100 0   3.4 top 0.0 5.2 -7.0 to 7.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 6-7
Head and arms intangible 8-15
Hit 1 11
Hit 2 14-15
Interruptible 53
Animation length 52
Hitboxes                                                                                                         
Head and arms                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible