SSBU Icon.png

Sheik (SSBU)/Side special

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Sheik's side special, Burst Grenade
Hitbox visualization showing Sheik's side special explosion, Burst Grenade
Hitbox visualization showing Sheik's thrown side special, Burst Grenade

OverviewEdit

HitboxesEdit

Special moveEdit

The throw's base damage is always 1%, whereas the detonation's windboxes deal damage equal to the speed the grenade is moving at during each hit, following the item throw damage formula, for around 0.1% to 0.9% per hit. Likewise, the explosion deals 12.6% damage, equal to 13 - 0.4 via the formula.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Throw
0 0 0 1.0% 0   Speed-based 20 100 0   0.9 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   No stage All            
Detonation, windboxes
0 0 3 0.0% 0   Standard 0 100 20   13.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
1 0 3 0.0% 0   Standard 0 100 25   24.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Detonation, explosion
0 0 0 13.0% 0   Forward 35 100 0   12.0 top 0.0 0.0 0.0 1.2× 1.0× 0%               Fire   All All            
1 0 1 0.0% 0   Forward 0 100 40   24.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
2 0 1 0.0% 0   Forward 0 100 30   24.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            

Grenade itemEdit

Per the item throw damage formula, the damage of the grenade when thrown is equal to 5 - 0.4 + throw speed.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Speed-based 10 100 0   1.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   No stage All            

TimingEdit

MoveEdit

The following timings are when the grenade is detonated as soon as possible. In the air, the move enables ledge grabs from both sides as soon as Sheik lets go of the grenade.

Grenade throw 13-38
Grenade detachment 39
Detonation windboxes 67-84 (rehit rate: 3)
Explosion 88-91
Interruptible (grounded) 70
Animation length (grounded) 92
Interruptible (aerial) 80
Animation length (aerial) 88
Grenade                                                                                                                                                                                         
Grounded                                                                                                                                                                                         
Aerial                                                                                                                                                                                         

FailedEdit

This applies if the move is attempted to be used again while the previous grenade is still active (but not if dropped and picked up as an item). If used in the air, Sheik experiences hard landing lag upon landing instead of transitioning to the grounded version.

Interruptible (grounded) 45
Animation length (grounded) 62
Interruptible (aerial) 49
Animation length (aerial) 48
Grounded                                                                                                                             
Aerial                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Flinchless hitbox
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

Horizontal speed multiplier on startup 0.2 (grounded)
0.5 (aerial)
Aerial upward speed on startup 1
Gravity while throwing grenade 0.075
Falling speed while throwing grenade 1.8
Grenade throw angle 10°
Grenade throw speed 1.5
Maximum grenade hold time 70 frames

Grenade (projectile)Edit

Gravity 0.05
Falling speed 1.8
Horizontal speed multiplier after hitting opponent 0.1
Vertical speed after hitting opponent 0.7
Speed multiplier after bouncing off ground 0.4
Maximum bounces off ground 3
Period between wire cut and detonation 28 frames
Lifetime when dropped without exploding 120 frames
Wire horizontal speed 0.2
Wire vertical speed 1
Wire gravity 0.05
Wire vertical speed multiplier after bouncing off ground 0.5

Grenade (item)Edit

Hurtbox size 0.7
HP 1
Throw speed multiplier 1
Size multiplier 1
Base damage modifier for item throw damage -0.4
Multiplier to item throw speed for additional damage 1
Gravity 0.074
Falling speed 2.2
Friction 0.0025 (aerial)
0.03 (grounded)
Speed multiplier when bouncing off 0.68 (floor/wall/ceiling)
0.12 (target)
Added vertical speed when bouncing off 1.95 (wall or target only)
Minimum speed to bounce off terrain 1.1
Collision detection box half-lengths 0.6 (horizontal)
0.6 (vertical)
Pickup detection box lengths 5 (horizontal)
5 (vertical)
Effect when shielded Bounces off