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Sheik (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Sheik's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0   Forward 35 25 0   1.8 top 0.0 7.5 4.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 1.6% 0   Forward 35 25 0   2.4 top 0.0 8.0 7.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 1.6% 0   Forward 25 20 0   2.5 top 0.0 8.3 11.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3
Continuability Pressed repeatedly 4-17
Held on hit 5
Interruptible 18
Animation length 44
                                                                                       
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible