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Sheik (SSBU)/Forward smash

Hitbox visualization showing Sheik's forward smash.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The first hit's closest hitbox launches at a higher angle (26° → 35°), and both it and the farthest hitbox have reduced set knockback (62/45 → 47/30), allowing it to connect more reliably into the second hit.
  •   The second hit has larger hitboxes (3.5u/4u → 4.8u/4.6u) with altered placements (X offset: -1.3u/5.2u → -1.6u/5.6u; Y offset: 0u → 1u/-0.1u), increasing its range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Forward 0 100 47   3.2 legl 0.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 0 100 47   3.0 kneer -0.7 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 0 100 30   4.0 kneer 3.2 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 8.0% 0   Forward 60 109 0   4.8 kneel -1.6 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 60 109 0   4.6 kneel 5.6 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 3-4
Hit 1 12
Hit 2 20-21
Interruptible 45
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible