OverviewEdit
HitboxesEdit
TimingEdit
KickEdit
Ledge grabs are enabled only from the front starting on frame 16. Sheik can reverse the move on frame 5, bounce off walls during frames 13-25, and her manual horizontal movement is re-enabled from frame 30 onward.
Optional reverse | 5 |
---|---|
Continuability points | 16-17, 21-22 |
Hitboxes (earliest) | 23-29 (18-24) |
Interruptible (earliest) | 51 (46) |
Animation length (earliest) | 50 (45) |
Bounce-offEdit
This state applies to both hitting an opponent and bouncing off a wall. Pressing the button allows it to transition into another kick (skipping immediately to frame 22), unless the maximum number of kicks has been reached.
Ledge grabs are enabled from both sides throughout the animation. Sheik can bounce off a wall again during frames 13-40.
Kick transition window | 22-79 |
---|---|
Interruptible | 80 |
Animation length | 79 |
Startup landingEdit
Interruptible | 22 |
---|---|
Animation length | 34 |
Kick landingEdit
Interruptible | 36 |
---|---|
Animation length | 44 |
Bounce-off landingEdit
Interruptible | 20 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
State change |
Continuable |
Earliest continuable point |
Interruptible |
ParametersEdit
Stick sensitivity to reverse | 0.3 |
---|---|
Initial horizontal speed | 1.6 (grounded) 1.5 (aerial) |
Initial vertical speed | 3 |
Manual horizontal acceleration | 0.2 |
Maximum horizontal speed | 2.4 |
Minimum horizontal speed | 0 |
Gravity multiplier during move | 1.5 |
Minimum period before kicking | 16 frames |
Horizontal speed multiplier after kicking | 0.9 |
Minimum horizontal speed after kicking | 0.1 |
Bounce-off horizontal speed | 1.8 |
Bounce-off vertical speed | 3.5 |
Minimum period before kicking after bounce-off | 21 frames |
Maximum bounces off walls without kicking | 2 |
Maximum consecutive kicks after one bounce-off | 2 |
Bounce-off manual horizontal acceleration | 0.2 |
Bounce-off maximum horizontal speed | 1 |
Bounce-off minimum horizontal speed | 0 |
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