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Sheik (SSBU)/Down special

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Hitbox visualization showing Sheik's down special, Bouncing Fish

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First kick
0 0 0 11.0% 0   Forward 26 97 0   3.5 kneer 5.5 0.0 0.0 1.7× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Forward 26 97 0   3.0 hip -3.0 0.0 0.0 1.7× 1.0× 0%               Kick   All All            
Consecutive kicks
0 0 0 13.0% 0   Forward 28 97 0   3.5 kneer 5.5 0.0 0.0 1.7× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Forward 28 97 0   3.0 hip -3.0 0.0 0.0 1.7× 1.0× 0%               Kick   All All            

TimingEdit

KickEdit

Ledge grabs are enabled only from the front starting on frame 16. Sheik can reverse the move on frame 5, bounce off walls during frames 13-25, and her manual horizontal movement is re-enabled from frame 30 onward.

Optional reverse 5
Continuability points 16-17, 21-22
Hitboxes (earliest) 23-29 (18-24)
Interruptible (earliest) 51 (46)
Animation length (earliest) 50 (45)
                                                                                                   
                                                                                                   

Bounce-offEdit

This state applies to both hitting an opponent and bouncing off a wall. Pressing the button allows it to transition into another kick (skipping immediately to frame 22), unless the maximum number of kicks has been reached.

Ledge grabs are enabled from both sides throughout the animation. Sheik can bounce off a wall again during frames 13-40.

Kick transition window 22-79
Interruptible 80
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Startup landingEdit

Interruptible 22
Animation length 34
                                                                   

Kick landingEdit

Interruptible 36
Animation length 44
                                                                                       

Bounce-off landingEdit

Interruptible 20
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible

ParametersEdit

Stick sensitivity to reverse 0.3
Initial horizontal speed 1.6 (grounded)
1.5 (aerial)
Initial vertical speed 3
Manual horizontal acceleration 0.2
Maximum horizontal speed 2.4
Minimum horizontal speed 0
Gravity multiplier during move 1.5
Minimum period before kicking 16 frames
Horizontal speed multiplier after kicking 0.9
Minimum horizontal speed after kicking 0.1
Bounce-off horizontal speed 1.8
Bounce-off vertical speed 3.5
Minimum period before kicking after bounce-off 21 frames
Maximum bounces off walls without kicking 2
Maximum consecutive kicks after one bounce-off 2
Bounce-off manual horizontal acceleration 0.2
Bounce-off maximum horizontal speed 1
Bounce-off minimum horizontal speed 0