Hitbox visualization showing Sheik's down smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Down smash connects more reliably.

  7.0.0

  •   Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).
  •   One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 0 100 35   4.0 top 0.0 5.2 to 8.0 0.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 0 100 35   4.0 top 0.0 5.2 to 8.0 0.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.0% 0   Backward 0 100 35   4.0 top 0.0 4.5 to 4.2 -2.0 to -12.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Forward 35 165 0   4.5 top 0.0 5.0 3.0 to 8.2 1.0× 1.0× 30%               Kick   All All            
1 0 0 6.0% 0   Backward 35 165 0   4.5 top 0.0 6.0 to 7.5 -3.0 to -8.0 1.0× 1.0× 30%               Kick   All All            

TimingEdit

Charges between 1-2
Hit 1 8-9
Hit 2 15-16
Interruptible 49
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The second hit has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.