Hitbox visualization showing Sheik's down aerial.
Hitbox visualization showing Sheik's down aerial, when landing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 30 90 0   5.9 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Standard 55 78 0   5.8 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 2.0% 0   Forward 77 50 0   6.0 top 0.0 6.0 3.0 to -3.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move first sets Sheik's vertical momentum to 2 on frames 1-14, then sets her horizontal momentum to 1.2 and her vertical momentum to -6 from frame 15 onward. Manual horizontal movement is also disabled during frames 1-47.

Initial autocancel 1-2
Clean hit 15-18
Late hit 19-33
Ending autocancel 53-
Interruptible 55
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lagEdit

Hitbox 1-2
Interruptible 23
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible