Taken on Dolphin.
Sheik using her up throw in Super Smash Bros. Melee.

OverviewEdit

Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform tech chases. However, Sheik possesses other moves capable of doing this, such as her forward tilt. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to DI this throw on reaction, and it has very little combo potential. This throw is capable of chaingrabbing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use.

Throw dataEdit

Hit 1Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 6% +1   0 0 98 5.0778 15 0.0 0.0 0.0             Kick
1 0 6% +1   0 0 98 5.0778 9 0.0 0.0 0.0             Kick

ThrowEdit

Damage Angle BK KS FKV Effect
Throw 2%   90 30 0  
Release 3%   40 100 0  

TimingEdit

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Hitbox 19-22
Throw 23
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point