OverviewEdit

 
Hitbox duration of Sheik's up aerial.

Sheik does a spinning kick upwards. This move has high vertical knockback in the NTSC version, and is a reliable vertical KO move on most characters, especially floaties. It can be used in various aerial combos, depending on the situation, and can string into itself to KO fastfallers off the top of stages with low ceilings such as Yoshi's Story. In the PAL version, the move has much less knockback and KO potential, making it more suited for combos and juggling.

HitboxesEdit

NTSCEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 12% 0   15 120 0 3.659922 13 0.0 0.0 0.0             Kick
1 0 12% 0   15 120 0 4.15989 15 0.0 0.0 0.0             Kick
Late hit
0 0 9% 0   10 120 0 3.659922 13 0.0 0.0 0.0             Kick
1 0 9% 0   10 120 0 4.15989 15 0.0 0.0 0.0             Kick

PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 10% 0   15 110 0 3.659922 13 0.0 0.0 0.0             Kick
1 0 10% 0   15 110 0 4.15989 15 0.0 0.0 0.0             Kick
Late hit
0 0 8% 0   10 110 0 3.659922 13 0.0 0.0 0.0             Kick
1 0 8% 0   10 110 0 4.15989 15 0.0 0.0 0.0             Kick

SummaryEdit

  •   Damage (12% (clean)/9% (late) → 10%/8%).
  •   Knockback scaling (120 → 110).
    •   Has more combo potential as a result of these changes.

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 5-7
Late hit 8-20
Ending autocancel 30-
Interruptible 37-
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 24
L-cancelled animation length 12
Normal                                                 
L-cancelled                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible