OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 5% 1   Forwards 0 0 80 4.0 11 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 5% 1   Forwards 0 0 80 5.5 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 2%   Forwards 90 50 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 15
Throw Release 16
Interruptible 36
Animation length 43
                                                                                     
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible