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Sheik (SSB4)/Forward tilt

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Hitbox visualization showing Sheik's forward tilt.
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Overview[edit]

Sheik does a quick round kick in front of herself. It is very weak only dealing 4% and having low base knockback although it has high knockback scaling. Considering that forward tilt was not only her best move in Brawl but also one of the best tilts in the entire game, it was considerably nerfed in almost every way having less range, more ending lag and significantly less combo potential no longer being able to excessively chain into itself at mid percents into a guaranteed up smash for a KO. Despite this, forward tilt is still a very useful move having solid combo potential being able to chain into itself at lower percents and being able to lead into aerials at higher percents. It also works extremely well when combined with perfect pivoting making it a strong approach tool. Overall, while the move is less oppressive than it once was, it is still a very useful move in Sheik's kit being one of her best attacks on the ground.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon84.png 20 158 0 3.8 8 0.7 0.0 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 4% 0 AngleIcon86.png 20 158 0 3.0 9 0.4 0.0 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 4% 0 AngleIcon78.png 20 165 0 4.0 9 4.3 -0.2 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 5-8
Interruptible 25
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible