Hitbox visualization showing Sephiroth's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 1.0% 0   Standard 0 100 0   4.5 top 0.0 8.5 5.0 0.4× 1.0× 0%               Slash   All All            
1 0 0 1.0% 0   Standard 0 100 0   4.5 top 0.0 8.5 9.5 to 10.0 0.4× 1.0× 0%               Slash   All All            
Hit 1 uses a position vector with offsets [2, 45] for 5 frames for the ID 0 hitbox, and offsets [0, 46] for 6 frames for the ID 1 hitbox.
Clean hit 2
2 0 0 14.0% 0   Standard 74 80 0   3.5 top 0.0 46.5 to 48.0 -1.1 to -1.4 1.6× 1.0× 0%               Slash   All All            
1 0 0 12.5% 0   Standard 69 75 0   3.5 top 0.0 40.0 to 43.7 0.0 to -0.7 1.2× 1.0× 0%               Slash   All All            
3 0 0 12.5% 0   Standard 69 75 0   3.5 top 0.0 29.0 to 38.0 0.3 to 0.1 1.2× 1.0× 0%               Slash   All All            
0 0 0 11.0% 0   Standard 69 75 0   3.7 top 0.0 21.0 to 25.0 0.1 0.7× 1.0× 0%               Slash   All All            
Late hit 2
2 0 0 10.0% 0   Standard 60 73 0   2.0 top 0.0 46.5 to 48.5 -1.1 to -1.4 0.6× 1.0× 0%               Slash   All All            
1 0 0 8.5% 0   Standard 60 73 0   2.0 top 0.0 40.0 to 43.7 0.0 to -0.7 0.6× 1.0× 0%               Slash   All All            
3 0 0 8.5% 0   Standard 60 73 0   2.0 top 0.0 29.0 to 38.0 0.3 to 0.1 0.6× 1.0× 0%               Slash   All All            
0 0 0 7.0% 0   Standard 60 73 0   3.7 top 0.0 21.0 to 25.0 0.1 0.6× 1.0× 0%               Slash   All All            

TimingEdit

The upper body intangibility affects Sephiroth's head, bust, and arms.

Upper body intangible 13-15
Hit 1 10
Clean hit 2 13-15
Late hit 2 16-25
Interruptible 45
Animation length 84
Hitboxes                                                                                                                                                                         
Upper body                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible