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Sephiroth (SSBU)/Up special

This article is about the hitbox analysis of Sephiroth’s up special in Super Smash Bros. Ultimate. For the move itself, see Blade Dash / Octaslash.

Hitbox visualization showing Sephiroth's up special, Blade Dash.
Hitbox visualization showing Sephiroth's up special, Octaslash.
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OverviewEdit

Update HistoryEdit

  11.0.0

  •   Blade Dash has an altered launch angle (73° → 107°), but forces knockback towards Sephiroth's front instead of his back. As such, its effective angle remains unaltered, but it launches opponents facing the direction Sephiroth hit them from instead of the opposite.

HitboxesEdit

Blade DashEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
0 0 0 7.0% -3.0   Forward 70 60 0   3.0 rot 0.0 -2.0 9.0 to -4.0 0.5× 1.0× 0%               Slash   All All             0.5x

OctaslashEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All            
1 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All            
2 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All            
3 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All            
4 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All            
5 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All            
6 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All            
Hits 2-7
0 0 2 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 2.5 to -2.5 0.0 1.0× 0.5× -100%               Slash   All All            
1 0 2 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All            
2 0 2 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All            
3 0 2 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 2.5 to -2.5 0.0 1.0× 0.5× -100%               Slash   All All            
4 0 2 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All            
5 0 2 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All            
6 0 2 2.3% -1.0   Standard 90 60 0   6.5 rot 0.0 3.0 to -3.0 0.0 1.0× 0.5× -100%               Slash   All All            
7 0 2 2.3% -1.0   Standard 90 60 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All            
Hit 8
0 0 0 7.0% 0   Forward 68 104 0   10.0 rot 0.0 0.0 6.0 2.4× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 68 104 0   10.0 rot 0.0 0.0 18.0 2.4× 1.0× 0%               Slash   All All            
2 0 0 2.3% 0   Forward 90 60 0   8.5 rot 0.0 0.0 -2.0 0.5× 1.0× 0%               Slash   All All            

TimingEdit

Blade DashEdit

Hitbox 25-28
Animation length 80
                                                                                                                                                               

OctaslashEdit

Hits 1-7 36, 38, 40, 42, 44, 46, 48
Final hit 50
Animation length 106
                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change