Hitbox visualization showing Sephiroth's up aerial.
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OverviewEdit

Sephiroth performs an overhead slash with Masamune whilst backflipping. Being one of the moves where he performs a slash, the sweet spot is situated around the middle of the blade and as such, does the most damage and knockback in that area. With 16 frames of start-up (19 when buffered out of a short hop), it has the second highest start-up of any of Sephiroth's aerials, beaten only by down aerial, but compensates for this with its immense range, covering a large arc above Sephiroth, even covering the area in front and behind him.

While its sluggish start-up and landing lag prevents this move from being spammable and makes it generally unsafe to land with, it is regardless a very strong option for use in juggling situations, often forcing opponents to burn an option to land against it and being exceptionally hard to avoid otherwise. Also boasts high knockback especially if the move's sweet spot is landed, however due to the move's knockback angle it is susceptible to directional influence. A more niche use for this move is using it to shark from underneath the ledge, which requires the Sephiroth to carefully use his resources and not fast fall to avoid self-destructing.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.0% 0   Forward 55 96 0   4.0 swordl1 0.5 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Forward 55 96 0   4.0 swordl1 7.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Forward 55 96 0   4.0 swordl1 14.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
3 0 0 8.5% 0   Forward 55 96 0   4.0 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
Mid hit
0 0 0 7.0% 0   Backward 55 96 0   4.0 swordl1 0.5 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Forward 55 96 0   4.0 swordl1 7.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Forward 55 96 0   4.0 swordl1 14.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
3 0 0 8.5% 0   Forward 55 96 0   4.0 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.0% 0   Backward 55 96 0   4.0 swordl1 0.5 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Backward 55 96 0   4.0 swordl1 7.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Forward 55 96 0   4.0 swordl1 14.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
3 0 0 8.5% 0   Forward 55 96 0   4.0 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
Latest hit
0 0 0 7.0% 0   Backward 55 96 0   4.0 swordl1 0.5 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Backward 55 96 0   4.0 swordl1 7.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Backward 55 96 0   4.0 swordl1 14.0 0.0 3.0 1.1× 1.0× 0%               Slash   All All            
3 0 0 8.5% 0   Backward 55 96 0   4.0 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hitboxes 16, 17, 18, 19-21
Ending autocancel 52-
Interruptible 54
Animation length 72
                                                                                                                                               
                                                                                                                                               

Landing lagEdit

Interruptible 22
Animation length 62
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible