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Sephiroth (SSBU)/Forward aerial

Hitbox visualization showing Sephiroth's forward aerial.
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OverviewEdit

Sephiroth stabs Masamune in front of him in the air. Being one of the moves where Sephiroth performs a stab, this move has a sweet spot on the tip of the blade. Has slow start-up but boasts impressive horizontal range, granting Sephiroth a reliable tool for spacing out opponents with decent kill power if the sweet spot is landed. However its hitbox is fairly narrow, making it somewhat difficult to land on more mobile opponents, especially if they are grounded. While it has its uses in the neutral game primarily for spacing, it is at its most dangerous in edgeguarding scenarios, thanks to its size and hitbox duration making it very difficult to contest or maneuver around offstage, additionally allowing it to beat out certain recovery moves.

This move also has the unique property of sticking Sephiroth to a wall if he stabs it with forward aerial, similarly to Corrin's Dragon Lunge. Sephiroth can stab the wall to cling to it three times before he has to land, and from this position he can choose to jump out, drop down manually or wait a short time before detaching from the wall automatically. However, he cannot stab the wall if it is below the stage's camera bounds, if wall jumps are disabled on the wall he's stabbing or if it is too close to the ground, specifically if its less than 14 units above the ground.

HitboxesEdit

Uniquely to this move, hitting a wall allows Sephiroth to stick to it. This can be done up to three times before needing to land.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.5% 0   Forward 39 86 0   4.0 top 0.0 12.5 4.5 to 8.5 0.9× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Forward 39 86 0   2.3 swordl1 20.0 to 23.5 0.0 0.4 to 0.8 1.3× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Forward 39 86 0   2.5 swordl1 12.5 to 17.0 0.0 -0.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 10.0% 0   Forward 39 86 0   2.8 swordl1 0.0 to 9.5 0.0 -0.7 to -0.4 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 5.5% 0   Forward 39 86 0   3.5 top 0.0 12.5 4.5 to 8.5 0.9× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Forward 39 86 0   1.8 swordl1 20.0 to 23.5 0.0 0.4 to 0.8 1.3× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 39 86 0   2.0 swordl1 12.5 to 17.0 0.0 -0.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 7.0% 0   Forward 39 86 0   2.3 swordl1 0.0 to 9.5 0.0 -0.7 to -0.4 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 66.

Initial autocancel 1-2
Clean hit 13-14
Late hit 15-18
Ending autocancel 39-
Interruptible 42
Animation length 70
                                                                                                                                           
                                                                                                                                           

Wall stickEdit

Upon sticking to a wall, Sephiroth can either jump or let go of it. The latter automatically happens if the wall stick's animation fully plays out.

Interruptible 18
Animation length 120
                                                                                                                                                                                                                                               

Wall stick jumpEdit

Ledge grabs are enabled from the front starting on frame 27.

Jump start 12
Interruptible 23
Animation length 56
                                                                                                               

Wall stick cancelEdit

Interruptible 20
Animation length 45
                                                                                         

Landing lagEdit

Interruptible 15
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Wall stick parametersEdit

Maximum wall sticks before landing 3
Jostle distance 7u
Jostle bone swordl2
Initial vertical speed from jump 6.9
Gravity during jump start 1.05

Collision detectionEdit

When sticking to a wall, collisions are checked at specific distances in various angles relative to Sephiroth's position, determining the minimum distance at which he needs to be from nearby solid surfaces in order to stick to it. For example, one of the collision checks uses a 270° angle with 14 units, preventing Sephiroth from sticking to a wall if he is less than 14 units apart from the ground.

Collision length Angle
14u 270°
14.5u -75°
16u -60°
14.5u 255°
16u 240°