Hitbox visualization showing Samus's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Samus performs an axe kick. Fairly slow at frame 15 and laggy for a tilt, but boasts respectable KO power and has its role in ledge trapping due to its large and arcing hitbox that can simultaneously catch jumps and 2-frame quite effectively. Notably, it meteor smashes grounded opponents but sends aerial opponents at the Sakurai angle. This allows it to start combos and KO around 150% on grounded opponents, while it KOs aerial opponents around 120% when standing near the ledge.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 15-18
Interruptible 40
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible