Hitbox visualization showing Samus's up throw.

OverviewEdit

  7.0.0

  •   Up throw has more knockback scaling (72 → 80), drastically improving its KO potential.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0   Standard 10 100 0   6.5 top 0.0 23.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 80 80 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-16
Hitbox 15
Throw Release 16
Interruptible 42
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible