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Samus (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Samus's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 25 10 0   2.0 top 0.0 10.0 6.0 0.8× 1.0× 0%               Punch   All All             +4 frames
1 0 0 3.0% 0   Forward 25 10 0   2.3 top 0.0 10.0 8.8 0.8× 1.0× 0%               Punch   All All             +4 frames
2 0 0 3.0% 0   Forward 25 10 0   2.5 top 0.0 10.0 12.0 0.8× 1.0× 0%               Punch   All All             +4 frames

TimingEdit

Hitboxes 3-4
Continuability window 15-30
Interruptible 18
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible