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Samus (SSBU)/Forward smash

Samus forward smash hitbox visualizations
SamusFSmashUpSSBU.gif
SamusFSmashSSBU.gif
SamusFSmashDownSSBU.gif
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 13.0% 0   Forward 16 112 0   3.3 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Forward 16 112 0   3.3 armr -4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 15.0% 0   Forward 40 100 0   4.5 arml 7.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Angled forward
0 0 0 12.0% 0   Forward 16 112 0   3.3 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Forward 16 112 0   3.3 armr -4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 14.0% 0   Forward 40 100 0   4.5 arml 7.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Angled down
0 0 0 11.0% 0   Forward 16 112 0   3.3 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Forward 16 112 0   3.3 armr -4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 13.5% 0   Forward 40 100 0   4.5 arml 7.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 3-4
Hitboxes 10-11
Interruptible 49
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible