Hitbox visualization showing Samus's down smash.

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Down smash has more knockback scaling (58 → 70 (hit 1), 58 → 68 (hit 2)), drastically improving its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First hit
0 0 0 10.0% 0   Standard 70 70 0   4.2 kneer 8.0 to -2.0 -0.5 to 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
Second hit
0 0 0 12.0% 0   Standard 70 68 0   4.6 kneer 8.0 to -2.0 -0.5 to 0.0 0.0 1.0× 1.0× 30%               Kick   All All            

TimingEdit

Charges between 3-4
Hit 1 9-10
Hit 2 17-18
Interruptible 45
Animation length 72
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • This move has a 30% chance to trip. Due to the angle, it can only occur on slants.