OverviewEdit

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Throw and Hitbox DataEdit

HitboxEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   10 100 0 4.0 47 0.0 0.0 0.0 0.0x 0.0x 0%               Shock  

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 4%   Forwards 80 70 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Hits 1-5 14, 16, 18, 20, 22
Throw Release 28
Animation length 41
                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Hit 1 9.52 10.5 10.92 11.06 11.2 11.34 11.48 11.9 12.18 12.6 12.88 13.02 13.16 13.3 13.58 13.72 14 14.28 14.56 14.7 14.84 14.98 15.12 15.26 15.4 15.68 15.82 16.24 16.8
Hit 2 10.88 12 12.48 12.64 12.8 12.96 13.12 13.6 13.92 14.4 14.72 14.88 15.04 15.2 15.52 15.68 16 16.32 16.64 16.8 16.96 17.12 17.28 17.44 17.6 17.92 18.08 18.56 19.2
Hit 3 12.24 13.5 14.04 14.22 14.4 14.58 14.76 15.3 15.66 16.2 16.56 16.74 16.92 17.1 17.46 17.64 18 18.36 18.72 18.9 19.08 19.26 19.44 19.62 19.8 20.16 20.34 20.88 21.6
Hit 4 13.6 15 15.6 15.8 16 16.2 16.4 17 17.4 18 18.4 18.6 18.8 19 19.4 19.6 20 20.4 20.8 21 21.2 21.4 21.6 21.8 22 22.4 22.6 23.2 24
Hit 5 14.96 16.5 17.16 17.38 17.6 17.82 18.04 18.7 19.14 19.8 20.24 20.46 20.68 20.9 21.34 21.56 22 22.44 22.88 23.1 23.32 23.54 23.76 23.98 24.2 24.64 24.86 25.52 26.4
Throw 19.04 21 21.84 22.12 22.4 22.68 22.96 23.8 24.36 25.2 25.76 26.04 26.32 26.6 27.16 27.44 28 28.56 29.12 29.4 29.68 29.96 30.24 30.52 30.8 31.36 31.64 32.48 33.6
Animation length 27.88 30.75 31.98 32.39 32.8 33.21 33.62 34.85 35.67 36.9 37.72 38.13 38.54 38.95 39.77 40.18 41 41.82 42.64 43.05 43.46 43.87 44.28 44.69 45.1 45.92 46.33 47.56 49.2
Baseline                                                                                   
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point

TriviaEdit

Against most lightweight characters (who are lighter than Peach), some of the hitboxes won't come out, with the move only having three or four hits (instead of five), depending on the character. This is because the throw is weight dependent and the hitboxes are only active for one frame. Against characters with specific weight values, the throw plays at a speed where a frame or even two frames where a hitbox comes out is skipped completely. This causes the throw to only deal 7% or 8% to some characters, rather than 9%.

This list shows the characters affected by it:

3 hits 4 hits