OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 30 6.54 12 1.53 -1.7 0.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   0 100 30 7.68 12 1.02 3.41 0.0 1.0x 1.0x 0%               Kick  
2 0 3% 0   0 130 0 5.76 15 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2-5
0 0 1% 0   0 100 30 6.54 12 1.53 -1.7 0.0 1.0x 1.0x 0%               Kick  
1 0 1% 0   0 100 30 7.68 12 1.02 3.41 0.0 1.0x 1.0x 0%               Kick  
2 0 1% 0   0 130 0 5.76 15 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 6
0 0 4% 0   40 120 0 5.93 12 1.53 -1.7 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   40 120 0 7.2 12 1.02 2.04 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   40 120 0 5.28 15 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-4
Hit 1 5-6
Hits 2-5 8-9, 11-12, 14-15, 17-18
Hit 6 20-21
Ending autocancel 34-
Interruptible 40
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible